x86UNIXFont.h

Engine/source/platformX86UNIX/x86UNIXFont.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _PLATFORMFONT_H_
25#include "platform/platformFont.h"
26#include "platform/platform.h"
27#endif
28
29#ifndef _X86UNIXFONT_H_
30#define _X86UNIXFONT_H_
31// Needed by createFont
32#include <X11/Xlib.h>
33#include <X11/Xutil.h>
34#include <X11/Xos.h>
35#include <X11/Xatom.h>
36
37class x86UNIXFont : public PlatformFont
38{
39   private:
40      int baseline;
41      int height;
42      StringTableEntry  mFontName;
43   public:
44      x86UNIXFont();
45      virtual ~x86UNIXFont();
46    
47      // PlatformFont virtual methods
48      virtual bool isValidChar(const UTF16 ch) const;
49      virtual bool isValidChar(const UTF8 *str) const;
50
51      inline U32 getFontHeight() const
52      {
53         return height;
54      }
55      
56      inline U32 getFontBaseLine() const
57      {
58         return baseline;
59      }
60
61      virtual PlatformFont::CharInfo &getCharInfo(const UTF16 ch) const;
62      virtual PlatformFont::CharInfo &getCharInfo(const UTF8 *str) const;
63
64      virtual bool create(const char *name, dsize_t size, U32 charset = TGE_ANSI_CHARSET);
65};
66
67#endif
68