Torque3D Documentation / _generateds / winProcessControl.cpp

winProcessControl.cpp

Engine/source/platformWin32/winProcessControl.cpp

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#include "platformWin32/platformWin32.h"
25#include "core/strings/stringFunctions.h"
26#include "core/util/journal/process.h"
27
28void Platform::postQuitMessage(const S32 in_quitVal)
29{
30   if (!Platform::getWebDeployment())
31      Process::requestShutdown();
32}
33
34void Platform::debugBreak()
35{
36    DebugBreak();
37}
38
39void Platform::forceShutdown(S32 returnValue)
40{
41   // Don't do an ExitProcess here or you'll wreak havoc in a multithreaded
42   // environment.
43
44   exit( returnValue );
45}
46
47void Platform::outputDebugString( const char *string, ... )
48{
49   // Expand string.
50
51   char buffer[ 2048 ];
52   
53   va_list args;
54   va_start( args, string );
55   
56   dVsprintf( buffer, sizeof( buffer ), string, args );
57   va_end( args );
58
59   // Append a newline to buffer.  This is better than calling OutputDebugStringA
60   // twice as in a multi-threaded environment, some other thread may output some
61   // stuff in between the two calls.
62
63   U32 length = strlen( buffer );
64   if( length == ( sizeof( buffer ) - 1 ) )
65      length --;
66
67   buffer[ length ]     = '\n';
68   buffer[ length + 1 ] = '\0';
69
70   OutputDebugStringA( buffer );
71}
72
73