winFont.h

Engine/source/platformWin32/winFont.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _PLATFORMFONT_H_
25#include "platform/platformFont.h"
26#endif
27
28#ifndef _WINFONT_H_
29#define _WINFONT_H_
30
31class WinFont : public PlatformFont
32{
33private:
34    HFONT mFont;
35    TEXTMETRIC mTextMetric;
36    
37public:
38    WinFont();
39    virtual ~WinFont();
40    
41    // PlatformFont virtual methods
42    virtual bool isValidChar(const UTF16 ch) const;
43    virtual bool isValidChar(const UTF8 *str) const;
44
45    inline virtual U32 getFontHeight() const
46    {
47        return mTextMetric.tmHeight;
48    }
49
50    inline virtual U32 getFontBaseLine() const
51    {
52        return mTextMetric.tmAscent;
53    }
54
55    virtual PlatformFont::CharInfo &getCharInfo(const UTF16 ch) const;
56    virtual PlatformFont::CharInfo &getCharInfo(const UTF8 *str) const;
57
58    virtual bool create(const char *name, dsize_t size, U32 charset = TGE_ANSI_CHARSET);
59};
60
61#endif // _WINFONT_H_
62