winFont.h
Engine/source/platformWin32/winFont.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _PLATFORMFONT_H_ 25#include "platform/platformFont.h" 26#endif 27 28#ifndef _WINFONT_H_ 29#define _WINFONT_H_ 30 31class WinFont : public PlatformFont 32{ 33private: 34 HFONT mFont; 35 TEXTMETRIC mTextMetric; 36 37public: 38 WinFont(); 39 virtual ~WinFont(); 40 41 // PlatformFont virtual methods 42 virtual bool isValidChar(const UTF16 ch) const; 43 virtual bool isValidChar(const UTF8 *str) const; 44 45 inline virtual U32 getFontHeight() const 46 { 47 return mTextMetric.tmHeight; 48 } 49 50 inline virtual U32 getFontBaseLine() const 51 { 52 return mTextMetric.tmAscent; 53 } 54 55 virtual PlatformFont::CharInfo &getCharInfo(const UTF16 ch) const; 56 virtual PlatformFont::CharInfo &getCharInfo(const UTF8 *str) const; 57 58 virtual bool create(const char *name, dsize_t size, U32 charset = TGE_ANSI_CHARSET); 59}; 60 61#endif // _WINFONT_H_ 62