winDInputDevice.h
Engine/source/platformWin32/winDInputDevice.h
Classes:
class
Public Defines
define
DIRECTINPUT_VERSION() 0x0800
Public Functions
DIK_to_Key(U8 dikCode)
Key_to_DIK(U16 keyCode)
Detailed Description
Public Defines
DIRECTINPUT_VERSION() 0x0800
Public Functions
DIK_to_Key(U8 dikCode)
Key_to_DIK(U16 keyCode)
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _WINDINPUTDEVICE_H_ 25#define _WINDINPUTDEVICE_H_ 26 27#ifndef _PLATFORMWIN32_H_ 28#include "platformWin32/platformWin32.h" 29#endif 30#ifndef _PLATFORMINPUT_H_ 31#include "platform/platformInput.h" 32#endif 33 34#define DIRECTINPUT_VERSION 0x0800 35#include <dinput.h> 36 37 38class DInputDevice : public InputDevice 39{ 40 public: 41 static LPDIRECTINPUT8 smDInputInterface; 42 43 protected: 44 enum Constants 45 { 46 QUEUED_BUFFER_SIZE = 128, 47 48 SIZEOF_BUTTON = 1, // size of an object's data in bytes 49 SIZEOF_KEY = 1, 50 SIZEOF_AXIS = 4, 51 SIZEOF_POV = 4, 52 }; 53 54 static U8 smDeviceCount[ NUM_INPUT_DEVICE_TYPES ]; 55 static bool smInitialized; 56 57 /// Are we an XInput device? 58 bool mIsXInput; 59 60 //-------------------------------------- 61 LPDIRECTINPUTDEVICE8 mDevice; 62 DIDEVICEINSTANCE mDeviceInstance; 63 DIDEVCAPS mDeviceCaps; 64 U8 mDeviceType; 65 U8 mDeviceID; 66 67 bool mAcquired; 68 bool mNeedSync; 69 70 LPDIRECTINPUTEFFECT mForceFeedbackEffect; ///< Holds our DirectInput FF Effect 71 DWORD mNumForceFeedbackAxes; ///< # axes (we only support 0, 1, or 2 72 DWORD mForceFeedbackAxes[2]; ///< Force Feedback axes offsets into DIOBJECTFORMAT 73 74 //-------------------------------------- 75 DIDEVICEOBJECTINSTANCE* mObjInstance; 76 DIOBJECTDATAFORMAT* mObjFormat; 77 ObjInfo* mObjInfo; 78 U8* mObjBuffer1; // polled device input buffers 79 U8* mObjBuffer2; 80 U8* mPrevObjBuffer; // points to buffer 1 or 2 81 82 // Hack for POV 83 S32 mPrevPOVPos; 84 85 U32 mObjBufferSize; // size of objBuffer* 86 U32 mObjCount; // number of objects on this device 87 U32 mObjEnumCount; // used during enumeration ONLY 88 U32 mObjBufferOfs; // used during enumeration ONLY 89 90 static BOOL CALLBACK EnumObjectsProc( const DIDEVICEOBJECTINSTANCE *doi, LPVOID pvRef ); 91 92 bool enumerateObjects(); 93 bool processAsync(); 94 bool processImmediate(); 95 96 DWORD findObjInstance( DWORD offset ); 97 bool buildEvent( DWORD offset, S32 newData, S32 oldData ); 98 99 public: 100 DInputDevice( const DIDEVICEINSTANCE* deviceInst ); 101 ~DInputDevice(); 102 103 static void init(); 104 105 bool create(); 106 void destroy(); 107 108 bool acquire(); 109 bool unacquire(); 110 111 bool isAcquired(); 112 bool isPolled(); 113 114 U8 getDeviceType(); 115 U8 getDeviceID(); 116 117 const char* getName(); 118 const char* getProductName(); 119 120 // Constant Effect Force Feedback 121 void rumble( F32 x, F32 y ); 122 123 // Console interface functions: 124 const char* getJoystickAxesString(); 125 static bool joystickDetected(); 126 // 127 128 bool process(); 129}; 130 131//------------------------------------------------------------------------------ 132inline bool DInputDevice::isAcquired() 133{ 134 return mAcquired; 135} 136 137//------------------------------------------------------------------------------ 138inline bool DInputDevice::isPolled() 139{ 140 //return true; 141 return ( mDeviceCaps.dwFlags & DIDC_POLLEDDEVICE ) != 0; 142} 143 144//------------------------------------------------------------------------------ 145inline U8 DInputDevice::getDeviceType() 146{ 147 return mDeviceType; 148} 149 150//------------------------------------------------------------------------------ 151inline U8 DInputDevice::getDeviceID() 152{ 153 return mDeviceID; 154} 155 156//------------------------------------------------------------------------------ 157//------------------------------------------------------------------------------ 158InputObjectInstances DIK_to_Key( U8 dikCode ); 159U8 Key_to_DIK( U16 keyCode ); 160#endif // _H_WINDINPUTDEVICE_ 161