windEmitter.h
Engine/source/T3D/fx/windEmitter.h
Classes:
class
Public Typedefs
Vector< WindEmitter * >
WindEmitterList
A vector of WindEmitter pointers.
Detailed Description
Public Typedefs
typedef Vector< WindEmitter * > WindEmitterList
A vector of WindEmitter pointers.
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _WINDEMITTER_H_ 25#define _WINDEMITTER_H_ 26 27#ifndef _MPOINT3_H_ 28 #include "math/mPoint3.h" 29#endif 30#ifndef _MSPHERE_H_ 31 #include "math/mSphere.h" 32#endif 33#ifndef _TVECTOR_H_ 34 #include "core/util/tVector.h" 35#endif 36 37class WindEmitter; 38 39/// A vector of WindEmitter pointers. 40typedef Vector<WindEmitter*> WindEmitterList; 41 42 43class WindEmitter 44{ 45public: 46 WindEmitter(); 47 ~WindEmitter(); 48 49 operator const SphereF&() const { return mSphere; } 50 51 void update( const Point3F& pos, const VectorF& velocity ); 52 53 void setPosition( const Point3F& pos ); 54 55 void setRadius( F32 radius ); 56 57 void setStrength( F32 strength ); 58 59 void setTurbulency( F32 frequency, F32 strength ); 60 61 const Point3F& getCenter() const { return mSphere.center; } 62 63 F32 getRadius() const { return mSphere.radius; } 64 65 F32 getStrength() const { return mStrength; } 66 67 F32 getTurbulenceFrequency() const { return mTurbulenceFrequency; } 68 69 F32 getTurbulenceStrength() const { return mTurbulenceStrength; } 70 71 const VectorF& getVelocity() const { return mVelocity; } 72 73 74 static bool findBest( const Point3F& cameraPos, 75 const VectorF& cameraDir, 76 F32 viewDistance, 77 U32 maxResults, 78 WindEmitterList* results ); 79 80protected: 81 SphereF mSphere; 82 83 VectorF mVelocity; 84 85 F32 mStrength; 86 F32 mTurbulenceFrequency; 87 F32 mTurbulenceStrength; 88 F32 mScore; 89 90 bool mEnabled; 91 92 static WindEmitterList smAllEmitters; 93 94 static S32 QSORT_CALLBACK _sortByScore( const void* a, const void* b ); 95}; 96 97#endif // _WINDEMITTER_H_ 98