Torque3D Documentation / _generateds / windDeformationGLSL.h

windDeformationGLSL.h

Engine/source/forest/glsl/windDeformationGLSL.h

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Classes:

Public Functions

DeclareFeatureType(MFT_WindEffect )

Detailed Description

Public Functions

DeclareFeatureType(MFT_WindEffect )

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _FOREST_SHADERGEN_WINDDEFORMATIONGLSL_H_
25#define _FOREST_SHADERGEN_WINDDEFORMATIONGLSL_H_
26
27#ifndef _SHADERGEN_GLSL_SHADERFEATUREGLSL_H_
28#include "shaderGen/GLSL/shaderFeatureGLSL.h"
29#endif
30#ifndef _FEATURETYPE_H_
31#include "materials/materialFeatureTypes.h"
32#endif
33
34class GFXShaderConstHandle;
35
36
37class WindDeformationGLSL : public ShaderFeatureGLSL
38{
39protected:
40
41   ShaderIncludeDependency mDep;
42
43public:
44
45   WindDeformationGLSL();
46
47   virtual void processVert( Vector<ShaderComponent*> &componentList,
48                             const MaterialFeatureData &fd );
49
50   virtual String getName()
51   {
52      return "Wind Effect";
53   }
54
55   virtual void determineFeature(   Material *material,
56                                    const GFXVertexFormat *vertexFormat,
57                                    U32 stageNum,
58                                    const FeatureType &type,
59                                    const FeatureSet &features,
60                                    MaterialFeatureData *outFeatureData );
61
62   virtual ShaderFeatureConstHandles* createConstHandles( GFXShader *shader, SimObject *userObject );
63};
64
65DeclareFeatureType( MFT_WindEffect );
66
67#endif // _FOREST_SHADERGEN_WINDDEFORMATIONGLSL_H_
68