windDeformationGLSL.h
Engine/source/forest/glsl/windDeformationGLSL.h
Classes:
class
Public Functions
DeclareFeatureType(MFT_WindEffect )
Detailed Description
Public Functions
DeclareFeatureType(MFT_WindEffect )
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _FOREST_SHADERGEN_WINDDEFORMATIONGLSL_H_ 25#define _FOREST_SHADERGEN_WINDDEFORMATIONGLSL_H_ 26 27#ifndef _SHADERGEN_GLSL_SHADERFEATUREGLSL_H_ 28#include "shaderGen/GLSL/shaderFeatureGLSL.h" 29#endif 30#ifndef _FEATURETYPE_H_ 31#include "materials/materialFeatureTypes.h" 32#endif 33 34class GFXShaderConstHandle; 35 36 37class WindDeformationGLSL : public ShaderFeatureGLSL 38{ 39protected: 40 41 ShaderIncludeDependency mDep; 42 43public: 44 45 WindDeformationGLSL(); 46 47 virtual void processVert( Vector<ShaderComponent*> &componentList, 48 const MaterialFeatureData &fd ); 49 50 virtual String getName() 51 { 52 return "Wind Effect"; 53 } 54 55 virtual void determineFeature( Material *material, 56 const GFXVertexFormat *vertexFormat, 57 U32 stageNum, 58 const FeatureType &type, 59 const FeatureSet &features, 60 MaterialFeatureData *outFeatureData ); 61 62 virtual ShaderFeatureConstHandles* createConstHandles( GFXShader *shader, SimObject *userObject ); 63}; 64 65DeclareFeatureType( MFT_WindEffect ); 66 67#endif // _FOREST_SHADERGEN_WINDDEFORMATIONGLSL_H_ 68