windDeformation.h
Engine/source/forest/windDeformation.h
Classes:
Public Functions
DeclareFeatureType(MFT_WindEffect )
Detailed Description
Public Functions
DeclareFeatureType(MFT_WindEffect )
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _FOREST_SHADERGEN_WINDDEFORMATION_H_ 25#define _FOREST_SHADERGEN_WINDDEFORMATION_H_ 26 27#ifndef _SHADERGEN_H_ 28#include "shaderGen/shaderGen.h" 29#endif 30#ifndef _FEATURETYPE_H_ 31#include "materials/materialFeatureTypes.h" 32#endif 33 34class GFXShaderConstHandle; 35 36class WindDeformationConstHandles : public ShaderFeatureConstHandles 37{ 38public: 39 40 GFXShaderConstHandle *mWindDirAndSpeed; 41 GFXShaderConstHandle *mWindParams; 42 43 // ShaderFeatureConstHandles 44 virtual void init( GFXShader *shader ); 45 virtual void setConsts( SceneRenderState *state, 46 const SceneData &sgData, 47 GFXShaderConstBuffer *buffer ); 48}; 49 50 51DeclareFeatureType( MFT_WindEffect ); 52 53#endif // _FOREST_SHADERGEN_WINDDEFORMATION_H_ 54