winAsync.cpp
Engine/source/platformWin32/winAsync.cpp
Public Defines
define
_WIN32_WINNT() 0x501
Detailed Description
Public Defines
_WIN32_WINNT() 0x501
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24// For VS2005. 25#define _WIN32_WINNT 0x501 26#include "platformWin32/platformWin32.h" 27#include "platform/async/asyncUpdate.h" 28 29 30AsyncUpdateThread::AsyncUpdateThread( String name, AsyncUpdateList* updateList ) 31 : Parent( 0, 0, false, false ), 32 mUpdateList( updateList ), 33 mName( name ) 34{ 35 // Create an auto-reset event in non-signaled state. 36 mUpdateEvent = CreateEvent( NULL, false, false, NULL ); 37} 38 39AsyncUpdateThread::~AsyncUpdateThread() 40{ 41 CloseHandle( ( HANDLE ) mUpdateEvent ); 42} 43 44void AsyncUpdateThread::_waitForEventAndReset() 45{ 46 WaitForSingleObject( ( HANDLE ) mUpdateEvent, INFINITE ); 47} 48 49void AsyncUpdateThread::triggerUpdate() 50{ 51 SetEvent( ( HANDLE ) mUpdateEvent ); 52} 53 54AsyncPeriodicUpdateThread::AsyncPeriodicUpdateThread( String name, 55 AsyncUpdateList* updateList, 56 U32 intervalMS ) 57 : Parent( name, updateList ) 58{ 59 mUpdateTimer = CreateWaitableTimer( NULL, FALSE, NULL ); 60 61 // This is a bit contrived. The 'dueTime' is in 100 nanosecond intervals 62 // and relative if it is negative. The period is in milliseconds. 63 mIntervalMS = intervalMS; 64 65 LARGE_INTEGER deltaTime; 66 deltaTime.QuadPart = - LONGLONG( intervalMS * 10 /* micro */ * 1000 /* milli */ ); 67 68 SetWaitableTimer( ( HANDLE ) mUpdateTimer, &deltaTime, intervalMS, NULL, NULL, FALSE ); 69} 70 71AsyncPeriodicUpdateThread::~AsyncPeriodicUpdateThread() 72{ 73 CloseHandle( ( HANDLE ) mUpdateTimer ); 74} 75 76void AsyncPeriodicUpdateThread::_waitForEventAndReset() 77{ 78 HANDLE handles[ 2 ]; 79 80 handles[ 0 ] = ( HANDLE ) mUpdateEvent; 81 handles[ 1 ] = ( HANDLE ) mUpdateTimer; 82 83 WaitForMultipleObjects( 2, handles, FALSE, INFINITE ); 84} 85