Torque3D Documentation / _generateds / win32WindowMgr.h

win32WindowMgr.h

Engine/source/windowManager/win32/win32WindowMgr.h

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Classes:

class

Win32 implementation of the window manager interface.

class

Internal structure used when enumerating monitors.

Detailed Description

  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#ifndef  _WINDOWMANAGER_WIN32_WIN32WINDOWMANAGER_
 25#define  _WINDOWMANAGER_WIN32_WIN32WINDOWMANAGER_
 26
 27#include <windows.h>
 28
 29#include "math/mMath.h"
 30#include "gfx/gfxStructs.h"
 31#include "windowManager/win32/win32Window.h"
 32#include "core/util/tVector.h"
 33
 34/// Win32 implementation of the window manager interface.
 35class Win32WindowManager : public PlatformWindowManager
 36{
 37   friend class Win32Window;
 38
 39   virtual void _processCmdLineArgs(const S32 argc, const char **argv);
 40
 41   /// Link the specified window into the window list.
 42   void linkWindow(Win32Window *w);
 43
 44   /// Remove specified window from the window list.
 45   void unlinkWindow(Win32Window *w);
 46
 47   /// Callback for the process list.
 48   void _process();
 49
 50   /// List of allocated windows.
 51   Win32Window *mWindowListHead;
 52
 53   /// Parent window, used in window setup in web plugin scenarios.
 54   HWND mParentWindow;
 55
 56   /// set via command line -offscreen option, controls whether rendering/input
 57   // is intended for offscreen rendering
 58   bool mOffscreenRender;
 59
 60   /// This is set as part of the canvas being shown, and flags that the windows should render as normal from now on.
 61   // Basically a flag that lets the window manager know that we've handled the splash screen, and to operate as normal.
 62   bool mDisplayWindow;
 63
 64   /// Internal structure used when enumerating monitors
 65   struct MonitorInfo {
 66      HMONITOR monitorHandle;
 67      RectI    region;
 68      String   name;
 69   };
 70
 71   /// Array of enumerated monitors
 72   Vector<MonitorInfo> mMonitors;
 73
 74   /// Callback to receive information about available monitors.
 75   static BOOL CALLBACK MonitorEnumProc(
 76      HMONITOR hMonitor,  // handle to display monitor
 77      HDC hdcMonitor,     // handle to monitor DC
 78      LPRECT lprcMonitor, // monitor intersection rectangle
 79      LPARAM dwData       // data
 80      );
 81
 82   /// Callback to receive information about available monitor regions
 83   static BOOL CALLBACK MonitorRegionEnumProc(
 84      HMONITOR hMonitor,  // handle to display monitor
 85      HDC hdcMonitor,     // handle to monitor DC
 86      LPRECT lprcMonitor, // monitor intersection rectangle
 87      LPARAM dwData       // data
 88      );
 89
 90   /// If a curtain window is present, then its HWND will be stored here.
 91   HWND mCurtainWindow;
 92
 93   SignalSlot<void()> mOnProcessSignalSlot;
 94
 95public:
 96   Win32WindowManager();
 97   ~Win32WindowManager();
 98
 99   virtual RectI getPrimaryDesktopArea();
100   virtual S32       getDesktopBitDepth();
101   virtual Point2I   getDesktopResolution();
102
103   /// Build out the monitors list.  Also used to rebuild the list after
104   /// a WM_DISPLAYCHANGE message.
105   virtual void buildMonitorsList();
106
107   virtual S32 findFirstMatchingMonitor(const char* name);
108   virtual U32 getMonitorCount();
109   virtual const char* getMonitorName(U32 index);
110   virtual RectI getMonitorRect(U32 index);
111
112   virtual void getMonitorRegions(Vector<RectI> &regions);
113   virtual PlatformWindow *createWindow(GFXDevice *device, const GFXVideoMode &mode);
114   virtual void getWindows(VectorPtr<PlatformWindow*> &windows);
115
116   virtual void setParentWindow(void* newParent);
117   virtual void* getParentWindow();
118
119   virtual PlatformWindow *getWindowById(WindowId id);
120   virtual PlatformWindow *getFirstWindow();
121   virtual PlatformWindow* getFocusedWindow();
122
123   virtual void lowerCurtain();
124   virtual void raiseCurtain();
125
126   virtual void setDisplayWindow(bool set) { mDisplayWindow = set; }
127};
128
129#endif
130