VSpawnSphereSpawnTargetTrack.cpp
Engine/source/Verve/Extension/Game/VSpawnSphereSpawnTargetTrack.cpp
Public Functions
Detailed Description
Public Functions
IMPLEMENT_CONOBJECT(VSpawnSphereSpawnTargetTrack )
1 2//----------------------------------------------------------------------------- 3// Verve 4// Copyright (C) 2014 - Violent Tulip 5// 6// Permission is hereby granted, free of charge, to any person obtaining a copy 7// of this software and associated documentation files (the "Software"), to 8// deal in the Software without restriction, including without limitation the 9// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 10// sell copies of the Software, and to permit persons to whom the Software is 11// furnished to do so, subject to the following conditions: 12// 13// The above copyright notice and this permission notice shall be included in 14// all copies or substantial portions of the Software. 15// 16// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 19// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 22// IN THE SOFTWARE. 23//----------------------------------------------------------------------------- 24#include "Verve/Extension/Game/VSpawnSphereSpawnTargetTrack.h" 25#include "Verve/Torque/TSpawnSphere.h" 26 27//----------------------------------------------------------------------------- 28IMPLEMENT_CONOBJECT( VSpawnSphereSpawnTargetTrack ); 29//----------------------------------------------------------------------------- 30 31VSpawnSphereSpawnTargetTrack::VSpawnSphereSpawnTargetTrack( void ) 32{ 33 mDespawnOnStop = false; 34 mDespawnOnLoop = false; 35 setLabel( "SpawnTargetTrack" ); 36} 37 38void VSpawnSphereSpawnTargetTrack::initPersistFields( void ) 39{ 40 // Parent Call. 41 Parent::initPersistFields(); 42 43 addField( "DespawnOnLoop", TypeBool, Offset( mDespawnOnLoop, VSpawnSphereSpawnTargetTrack ), "Despawn all targets when the Controller loops?" ); 44 addField( "DespawnOnStop", TypeBool, Offset( mDespawnOnStop, VSpawnSphereSpawnTargetTrack ), "Despawn all targets when the Controller stops playing?" ); 45} 46 47//----------------------------------------------------------------------------- 48// 49// Controller Methods. 50// 51//----------------------------------------------------------------------------- 52 53//----------------------------------------------------------------------------- 54// 55// VSpawnSphereSpawnTargetTrack::onControllerEvent( pEvent ); 56// 57// For a full list of possible events, see the 'eControllerEventType' 58// declaration in VController.h. 59// 60//----------------------------------------------------------------------------- 61bool VSpawnSphereSpawnTargetTrack::onControllerEvent( VController::eControllerEventType pEvent ) 62{ 63 if ( !Parent::onControllerEvent( pEvent ) ) 64 { 65 // Skip. 66 return false; 67 } 68 69 // Enabled? 70 if ( !isEnabled() ) 71 { 72 // Continue Processing Events. 73 return true; 74 } 75 76 switch ( pEvent ) 77 { 78 case VController::k_EventLoop : 79 { 80 if ( mDespawnOnLoop ) 81 { 82 despawnTargets(); 83 } 84 85 } break; 86 87 case VController::k_EventStop : 88 { 89 if ( mDespawnOnStop ) 90 { 91 despawnTargets(); 92 } 93 94 } break; 95 } 96 97 return true; 98} 99 100//----------------------------------------------------------------------------- 101// 102// Spawn Methods. 103// 104//----------------------------------------------------------------------------- 105 106//----------------------------------------------------------------------------- 107// 108// VSpawnSphereSpawnTargetTrack::spawnTarget( pTime, pForward ); 109// 110// Spawn an Object. 111// 112//----------------------------------------------------------------------------- 113void VSpawnSphereSpawnTargetTrack::spawnTarget( void ) 114{ 115 VTorque::SpawnSphereType *object; 116 if ( !getSceneObject( object ) ) 117 { 118 return; 119 } 120 121 // Spawn the Object. 122 SimObject *spawnedObject = object->spawnObject(); 123 124 // Scene Object? 125 VTorque::SceneObjectType *sceneObject = dynamic_cast<VTorque::SceneObjectType*>( spawnedObject ); 126 if ( sceneObject ) 127 { 128 sceneObject->setPosition( object->getPosition() ); 129 } 130 131 // Valid? 132 if ( spawnedObject ) 133 { 134 // Add Reference. 135 mSpawnList.addObject( spawnedObject ); 136 } 137} 138 139//----------------------------------------------------------------------------- 140// 141// VSpawnSphereSpawnTargetTrack::despawnTargets(); 142// 143// Despawn all of the objects spawned by this track. 144// 145//----------------------------------------------------------------------------- 146void VSpawnSphereSpawnTargetTrack::despawnTargets( void ) 147{ 148 while( mSpawnList.size() > 0 ) 149 { 150 // Fetch the Last Object 151 SimObject *object = mSpawnList.last(); 152 // Remove it. 153 mSpawnList.popObject(); 154 155 // Delete the Object. 156 object->deleteObject(); 157 } 158} 159