Torque3D Documentation / _generateds / VSoundEffectTrack.cpp

VSoundEffectTrack.cpp

Engine/source/Verve/Extension/SoundEffect/VSoundEffectTrack.cpp

More...

Detailed Description

Public Functions

IMPLEMENT_CONOBJECT(VSoundEffectTrack )

  1
  2//-----------------------------------------------------------------------------
  3// Verve
  4// Copyright (C) 2014 - Violent Tulip
  5//
  6// Permission is hereby granted, free of charge, to any person obtaining a copy
  7// of this software and associated documentation files (the "Software"), to
  8// deal in the Software without restriction, including without limitation the
  9// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 10// sell copies of the Software, and to permit persons to whom the Software is
 11// furnished to do so, subject to the following conditions:
 12//
 13// The above copyright notice and this permission notice shall be included in
 14// all copies or substantial portions of the Software.
 15//
 16// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 17// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 18// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 19// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 20// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 21// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 22// IN THE SOFTWARE.
 23//-----------------------------------------------------------------------------
 24#include "Verve/Extension/SoundEffect/VSoundEffectTrack.h"
 25#include "Verve/Extension/SoundEffect/VSoundEffectEvent.h"
 26
 27#include "console/consoleTypes.h"
 28
 29//-----------------------------------------------------------------------------
 30IMPLEMENT_CONOBJECT( VSoundEffectTrack );
 31//-----------------------------------------------------------------------------
 32
 33VSoundEffectTrack::VSoundEffectTrack( void ) : 
 34        mSource( NULL )
 35{
 36    setLabel( "SoundTrack" );
 37}
 38
 39//-----------------------------------------------------------------------------
 40//
 41// Controller Methods.
 42//
 43//-----------------------------------------------------------------------------
 44
 45//-----------------------------------------------------------------------------
 46// 
 47// VSoundEffectTrack::onControllerEvent( pEvent );
 48// 
 49// If the controller ceases playback and the track has a valid reference to a
 50// source provider, then the sound is stopped.
 51// 
 52//-----------------------------------------------------------------------------
 53bool VSoundEffectTrack::onControllerEvent( VController::eControllerEventType pEvent )
 54{
 55    if ( !Parent::onControllerEvent( pEvent ) )
 56    {
 57        // Skip.
 58        return false;
 59    }
 60
 61    // Enabled?
 62    if ( !isEnabled() )
 63    {
 64        // Continue Processing Events.
 65        return true;
 66    }
 67
 68    switch ( pEvent )
 69    {
 70        case VController::k_EventPause :
 71        case VController::k_EventStop :
 72            {
 73#ifdef VT_EDITOR
 74
 75                if ( mSource )
 76                {
 77                    // Stop Sound.
 78                    VTorque::stopSound( mSource );
 79
 80                    // Clear Source.
 81                    mSource = NULL;
 82                }
 83
 84#endif
 85            } break;
 86    }
 87
 88    return true;
 89}
 90
 91//-----------------------------------------------------------------------------
 92// 
 93// VSoundEffectTrack::onControllerReset( pTime, pForward );
 94// 
 95// If the track is reset and it has a valid reference to a source provider,
 96// then the sound is stopped.
 97// 
 98//-----------------------------------------------------------------------------
 99void VSoundEffectTrack::onControllerReset( const S32 &pTime, const bool &pForward )
100{
101    // Default Reset.
102    Parent::onControllerReset( pTime, pForward );
103
104    if ( mSource )
105    {
106        // Stop Sound.
107        VTorque::stopSound( mSource );
108    }
109
110    // Clear Source.
111    mSource = NULL;
112}
113