VSoundEffect.h
Engine/source/Verve/Torque3D/VSoundEffect.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Verve 4// Copyright (C) 2014 - Violent Tulip 5// 6// Permission is hereby granted, free of charge, to any person obtaining a copy 7// of this software and associated documentation files (the "Software"), to 8// deal in the Software without restriction, including without limitation the 9// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 10// sell copies of the Software, and to permit persons to whom the Software is 11// furnished to do so, subject to the following conditions: 12// 13// The above copyright notice and this permission notice shall be included in 14// all copies or substantial portions of the Software. 15// 16// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 19// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 22// IN THE SOFTWARE. 23//----------------------------------------------------------------------------- 24#ifndef _VT_VTORQUE3D_SOUNDEFFECT_H_ 25#define _VT_VTORQUE3D_SOUNDEFFECT_H_ 26 27#ifndef _VT_TORQUE_SOUNDEFFECT_H_ 28#include "Verve/Torque/TSoundEffect.h" 29#endif 30 31#ifndef _NETCONNECTION_H_ 32#include "sim/netConnection.h" 33#endif 34 35class VSoundEffectNetEvent : public NetEvent 36{ 37 typedef NetEvent Parent; 38 39public: 40 41 SFXProfile *mProfile; 42 43 F32 mPosition; 44 F32 mPitch; 45 46 bool mIs3D; 47 MatrixF mTransform; 48 49public: 50 51 VSoundEffectNetEvent( void ); 52 53 void write( NetConnection *pConnection, BitStream *pStream ); 54 void pack( NetConnection *pConnection, BitStream *pStream ); 55 void unpack( NetConnection *pConnection, BitStream *pStream ); 56 void process( NetConnection *pConnection ); 57 58 DECLARE_CONOBJECT( VSoundEffectNetEvent ); 59}; 60 61#endif // _VT_VTORQUE3D_SOUNDEFFECT_H_ 62