Torque3D Documentation / _generateds / VSceneObjectGroup.cpp

VSceneObjectGroup.cpp

Engine/source/Verve/Extension/SceneObject/VSceneObjectGroup.cpp

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Detailed Description

Public Functions

IMPLEMENT_CONOBJECT(VSceneObjectGroup )

  1
  2//-----------------------------------------------------------------------------
  3// Verve
  4// Copyright (C) 2014 - Violent Tulip
  5//
  6// Permission is hereby granted, free of charge, to any person obtaining a copy
  7// of this software and associated documentation files (the "Software"), to
  8// deal in the Software without restriction, including without limitation the
  9// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 10// sell copies of the Software, and to permit persons to whom the Software is
 11// furnished to do so, subject to the following conditions:
 12//
 13// The above copyright notice and this permission notice shall be included in
 14// all copies or substantial portions of the Software.
 15//
 16// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 17// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 18// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 19// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 20// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 21// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 22// IN THE SOFTWARE.
 23//-----------------------------------------------------------------------------
 24#include "Verve/Extension/SceneObject/VSceneObjectGroup.h"
 25#include "Verve/Core/VController.h"
 26
 27#include "console/consoleTypes.h"
 28
 29//-----------------------------------------------------------------------------
 30IMPLEMENT_CONOBJECT( VSceneObjectGroup );
 31//-----------------------------------------------------------------------------
 32
 33VSceneObjectGroup::VSceneObjectGroup( void ) : 
 34        mDataReference( String::EmptyString ),
 35        mSceneObject( NULL )
 36{
 37    setLabel( "SceneObjectGroup" );
 38};
 39
 40void VSceneObjectGroup::initPersistFields( void )
 41{
 42    Parent::initPersistFields();
 43
 44    addField( "Reference", TypeRealString, Offset( mDataReference, VSceneObjectGroup ), "The name of the data field referencing the targeted object." );
 45}
 46
 47//-----------------------------------------------------------------------------
 48//
 49// Reference Methods.
 50//
 51//-----------------------------------------------------------------------------
 52
 53//-----------------------------------------------------------------------------
 54// 
 55// VSceneObjectGroup::getObject();
 56// 
 57// Returns the group's object reference.
 58// 
 59//-----------------------------------------------------------------------------
 60VTorque::SceneObjectType *VSceneObjectGroup::getSceneObject( void )
 61{
 62#ifndef VT_EDITOR
 63    // Already Referenced?
 64    if ( mSceneObject )
 65    {
 66        // Return Object.
 67        return mSceneObject;
 68    }
 69#endif
 70
 71    VController *controller = getController();
 72    if ( !controller )
 73    {
 74        // No Controller!
 75        return NULL;
 76    }
 77
 78    String fieldValue;
 79    if ( controller->getDataValue( mDataReference, fieldValue ) )
 80    {
 81        // Store Object.
 82        mSceneObject = dynamic_cast<VTorque::SceneObjectType*>( Sim::findObject( fieldValue ) );
 83    }
 84
 85    // Return.
 86    return mSceneObject;
 87}
 88
 89#ifdef VT_EDITOR
 90//-----------------------------------------------------------------------------
 91//
 92// Debug Methods.
 93//
 94//-----------------------------------------------------------------------------
 95
 96DefineEngineMethod( VSceneObjectGroup, getSceneObject, S32, (),, "( void ) - Get the object this group references.\n"
 97                                                             "@return Returns the SimObjectID for the object." )
 98{
 99    // Fetch Object.
100    VTorque::SceneObjectType *objReference = object->getSceneObject();
101
102    // Return.
103    return ( objReference ) ? objReference->getId() : 0;
104}
105#endif
106