VSceneObjectEvent.h
Engine/source/Verve/Extension/SceneObject/VSceneObjectEvent.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Verve 4// Copyright (C) 2014 - Violent Tulip 5// 6// Permission is hereby granted, free of charge, to any person obtaining a copy 7// of this software and associated documentation files (the "Software"), to 8// deal in the Software without restriction, including without limitation the 9// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 10// sell copies of the Software, and to permit persons to whom the Software is 11// furnished to do so, subject to the following conditions: 12// 13// The above copyright notice and this permission notice shall be included in 14// all copies or substantial portions of the Software. 15// 16// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 19// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 22// IN THE SOFTWARE. 23//----------------------------------------------------------------------------- 24#ifndef _VT_VSCENEOBJECTEVENT_H_ 25#define _VT_VSCENEOBJECTEVENT_H_ 26 27#ifndef _VT_VEVENT_H_ 28#include "Verve/Core/VTrack.h" 29#endif 30 31#ifndef _VT_VSCENEOBJECTGROUP_H_ 32#include "Verve/Extension/SceneObject/VSceneObjectGroup.h" 33#endif 34 35//----------------------------------------------------------------------------- 36 37class VSceneObjectEvent : public VEvent 38{ 39 typedef VEvent Parent; 40 41public: 42 43 VSceneObjectEvent( void ); 44 45 // Reference Methods. 46 47 VTorque::SceneObjectType *getSceneObject( void ); 48 template <class T> inline bool getSceneObject( T *&pSceneObject ) 49 { 50 // Reference Scene Object. 51 pSceneObject = dynamic_cast<T*>( getSceneObject() ); 52 53 // Valid? 54 return ( pSceneObject != NULL ); 55 } 56 57 // Console Declaration. 58 59 DECLARE_CONOBJECT( VSceneObjectEvent ); 60}; 61 62//----------------------------------------------------------------------------- 63 64#endif // _VT_VSCENEOBJECTEVENT_H_ 65