VSceneJumpEvent.cpp
Engine/source/Verve/Extension/Director/VSceneJumpEvent.cpp
Public Functions
Detailed Description
Public Functions
IMPLEMENT_CONOBJECT(VSceneJumpEvent )
1 2//----------------------------------------------------------------------------- 3// Verve 4// Copyright (C) 2014 - Violent Tulip 5// 6// Permission is hereby granted, free of charge, to any person obtaining a copy 7// of this software and associated documentation files (the "Software"), to 8// deal in the Software without restriction, including without limitation the 9// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 10// sell copies of the Software, and to permit persons to whom the Software is 11// furnished to do so, subject to the following conditions: 12// 13// The above copyright notice and this permission notice shall be included in 14// all copies or substantial portions of the Software. 15// 16// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 19// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 22// IN THE SOFTWARE. 23//----------------------------------------------------------------------------- 24#include "Verve/Core/VController.h" 25#include "Verve/Extension/Director/VSceneJumpEvent.h" 26#include "Verve/Extension/Director/VDirectorGroup.h" 27#include "Verve/Extension/Director/VDirectorTrack.h" 28#include "Verve/Extension/Director/VDirectorEvent.h" 29 30#include "console/consoleTypes.h" 31 32//----------------------------------------------------------------------------- 33IMPLEMENT_CONOBJECT( VSceneJumpEvent ); 34//----------------------------------------------------------------------------- 35 36VSceneJumpEvent::VSceneJumpEvent( void ) : 37 mTarget( String::EmptyString ) 38{ 39 setLabel( "SceneJumpEvent" ); 40} 41 42void VSceneJumpEvent::initPersistFields( void ) 43{ 44 Parent::initPersistFields(); 45 46 addField( "Target", TypeRealString, Offset( mTarget, VSceneJumpEvent ), "The name of the Scene that the controller will jump to upon triggering." ); 47} 48 49//----------------------------------------------------------------------------- 50// 51// Controller Methods. 52// 53//----------------------------------------------------------------------------- 54 55//----------------------------------------------------------------------------- 56// 57// VSceneJumpEvent::onTrigger( pTime, pDelta ); 58// 59// Tell the controller to jump to a new scene. 60// 61//----------------------------------------------------------------------------- 62void VSceneJumpEvent::onTrigger( const S32 &pTime, const S32 &pDelta ) 63{ 64 Parent::onTrigger( pTime, pDelta ); 65 66 VDirectorTrack *track = getController()->getDirectorTrack(); 67 if ( !track ) 68 { 69 // Invalid Track. 70 return; 71 } 72 73 // Get Event. 74 VDirectorEvent *event; 75 if ( !track->getObject( mTarget, event ) ) 76 { 77 // Can't Jump. 78 return; 79 } 80 81 // Go To Scene. 82 getController()->jump( VController::k_JumpTime, event->getTriggerTime() ); 83} 84