Torque3D Documentation / _generateds / VPostEffect.cpp

VPostEffect.cpp

Engine/source/Verve/Torque3D/VPostEffect.cpp

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Detailed Description

Public Functions

IMPLEMENT_CO_CLIENTEVENT_V1(VPostEffectNetEvent )

  1
  2//-----------------------------------------------------------------------------
  3// Verve
  4// Copyright (C) 2014 - Violent Tulip
  5//
  6// Permission is hereby granted, free of charge, to any person obtaining a copy
  7// of this software and associated documentation files (the "Software"), to
  8// deal in the Software without restriction, including without limitation the
  9// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 10// sell copies of the Software, and to permit persons to whom the Software is
 11// furnished to do so, subject to the following conditions:
 12//
 13// The above copyright notice and this permission notice shall be included in
 14// all copies or substantial portions of the Software.
 15//
 16// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 17// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 18// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 19// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 20// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 21// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 22// IN THE SOFTWARE.
 23//-----------------------------------------------------------------------------
 24#include "Verve/VerveConfig.h"
 25#include "Verve/Torque3D/VPostEffect.h"
 26
 27#include "T3D/gameBase/gameConnection.h"
 28#include "core/stream/bitStream.h"
 29
 30//-----------------------------------------------------------------------------
 31//
 32// Post Effect Methods.
 33//
 34//-----------------------------------------------------------------------------
 35
 36bool VTorque::isPostEffectEnabled( PostEffectType *pPostEffect )
 37{
 38    if ( !pPostEffect )
 39    {
 40        // Sanity!
 41        return false;
 42    }
 43
 44    return pPostEffect->isEnabled();
 45}
 46
 47void VTorque::setPostEffectOn( PostEffectType *pPostEffect, const bool &pStatus )
 48{
 49    if ( !pPostEffect )
 50    {
 51        // Sanity!
 52        return;
 53    }
 54
 55#ifdef VT_EDITOR
 56
 57    if ( pStatus )
 58    {
 59        // Enable Effect.
 60        pPostEffect->enable();
 61    }
 62    else
 63    {
 64        // Disable Effect.
 65        pPostEffect->disable();
 66    }
 67
 68#else
 69
 70    // Fetch Name.
 71    StringTableEntry name = pPostEffect->getName();
 72    if ( !name || name == StringTable->insert( "" ) )
 73    {
 74        Con::warnf( "VTorque::setPostEffectOn() - Invalid Object Name." );
 75        return;
 76    }
 77
 78    // Fetch Client Group.
 79    SimGroup* clientGroup = Sim::getClientGroup();
 80
 81    for ( SimGroup::iterator itr = clientGroup->begin(); itr != clientGroup->end(); itr++ )
 82    {
 83        NetConnection *connection = static_cast<NetConnection*>( *itr );
 84        if ( connection )
 85        {
 86            // Create Event.
 87            VPostEffectNetEvent *event = new VPostEffectNetEvent();
 88
 89            // Setup Event.
 90            event->mPostEffect = name;
 91            event->mEnabled    = pStatus;
 92
 93            // Post Event.
 94            connection->postNetEvent( event );
 95        }
 96    }
 97
 98#endif
 99}
100
101//-----------------------------------------------------------------------------
102IMPLEMENT_CO_CLIENTEVENT_V1( VPostEffectNetEvent );
103//-----------------------------------------------------------------------------
104
105VPostEffectNetEvent::VPostEffectNetEvent( void ) : mPostEffect( StringTable->insert( "" ) ),
106                                                   mEnabled( false )
107{
108    // Void.
109}
110
111void VPostEffectNetEvent::write( NetConnection *pConnection, BitStream *pStream )
112{
113    // Void.
114}
115
116void VPostEffectNetEvent::pack( NetConnection *pConnection, BitStream *pStream )
117{
118    // Object Name.
119    pStream->writeString( mPostEffect );
120
121    // Status.
122    pStream->writeFlag( mEnabled );
123}
124
125void VPostEffectNetEvent::unpack( NetConnection *pConnection, BitStream *pStream )
126{
127    // Object Name.
128    mPostEffect = pStream->readSTString();
129
130    // Status.
131    mEnabled = pStream->readFlag();
132}
133
134void VPostEffectNetEvent::process( NetConnection *pConnection )
135{
136    PostEffect *postEffect;
137    if ( !Sim::findObject( mPostEffect, postEffect ) )
138    {
139        Con::warnf( "VPostEffectNetEvent::process() - Unable to find PostEffect Object '%s'", mPostEffect );
140        return;
141    }
142
143    if ( mEnabled )
144    {
145        // Enable Effect.
146        postEffect->enable();
147    }
148    else
149    {
150        // Disable Effect.
151        postEffect->disable();
152    }
153}
154