VParticleEffect.cpp
Engine/source/Verve/Torque3D/VParticleEffect.cpp
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Verve 4// Copyright (C) 2014 - Violent Tulip 5// 6// Permission is hereby granted, free of charge, to any person obtaining a copy 7// of this software and associated documentation files (the "Software"), to 8// deal in the Software without restriction, including without limitation the 9// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 10// sell copies of the Software, and to permit persons to whom the Software is 11// furnished to do so, subject to the following conditions: 12// 13// The above copyright notice and this permission notice shall be included in 14// all copies or substantial portions of the Software. 15// 16// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 19// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 22// IN THE SOFTWARE. 23//----------------------------------------------------------------------------- 24#include "Verve/Torque/TParticleEffect.h" 25 26//----------------------------------------------------------------------------- 27// 28// Particle Effect Methods. 29// 30//----------------------------------------------------------------------------- 31 32bool VTorque::isParticleEffectEnabled( ParticleEffectType *pParticleEffect ) 33{ 34 if ( !pParticleEffect ) 35 { 36 // Sanity! 37 return false; 38 } 39 40 // Get Active. 41 return pParticleEffect->getActive(); 42} 43 44void VTorque::setParticleEffectOn( ParticleEffectType *pParticleEffect, const bool &pStatus ) 45{ 46 if ( !pParticleEffect ) 47 { 48 // Sanity! 49 return; 50 } 51 52 // Set Active. 53 pParticleEffect->setActive( pStatus ); 54} 55