Torque3D Documentation / _generateds / VParticleEffect.cpp

VParticleEffect.cpp

Engine/source/Verve/Torque3D/VParticleEffect.cpp

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Verve
 4// Copyright (C) 2014 - Violent Tulip
 5//
 6// Permission is hereby granted, free of charge, to any person obtaining a copy
 7// of this software and associated documentation files (the "Software"), to
 8// deal in the Software without restriction, including without limitation the
 9// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10// sell copies of the Software, and to permit persons to whom the Software is
11// furnished to do so, subject to the following conditions:
12//
13// The above copyright notice and this permission notice shall be included in
14// all copies or substantial portions of the Software.
15//
16// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22// IN THE SOFTWARE.
23//-----------------------------------------------------------------------------
24#include "Verve/Torque/TParticleEffect.h"
25
26//-----------------------------------------------------------------------------
27//
28// Particle Effect Methods.
29//
30//-----------------------------------------------------------------------------
31
32bool VTorque::isParticleEffectEnabled( ParticleEffectType *pParticleEffect )
33{
34    if ( !pParticleEffect )
35    {
36        // Sanity!
37        return false;
38    }
39
40    // Get Active.
41    return pParticleEffect->getActive();
42}
43
44void VTorque::setParticleEffectOn( ParticleEffectType *pParticleEffect, const bool &pStatus )
45{
46    if ( !pParticleEffect )
47    {
48        // Sanity!
49        return;
50    }
51
52    // Set Active.
53    pParticleEffect->setActive( pStatus );
54}
55