Torque3D Documentation / _generateds / virtualMountSystem.h

virtualMountSystem.h

Engine/source/core/virtualMountSystem.h

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Classes:

class

The VirtualMountSystem extend the mount system by allowing you to mount and access multiple filesystems on a single root.

Namespaces:

namespace
namespace

Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23#ifndef _CORE_VMS_H_
24#define _CORE_VMS_H_
25
26#include "core/volume.h"
27#include "core/util/tDictionary.h"
28
29namespace Torque
30{
31namespace FS
32{
33
34   /// The VirtualMountSystem extend the mount system by allowing you to mount and access multiple filesystems
35   /// on a single root.  This allows you to mount multiple volume files on a single root without needing to 
36   /// change source paths that reference those volumes to use new roots.  For instance, you could mount
37   /// "missions1.zip" and "missions2.zip", on the same root "", and you could access files from either one.
38   ///
39   /// If you need to mount a writeable filesystem on a VMS, you should mount it as the first filesystem on a root.  
40   /// File writes are handled as follows:
41   /// 1) If you try to open a file for write, and it exists on one of the virtual mounts, 
42   /// that is the mount that will be used for writing.  But if the filesystem is read-only then the writes 
43   /// will fail (and you will get appropriate error codes from your FileStream or whatever).  
44   /// 2) If you try to open a file for write that doesn't exist, the VMS falls back to the default MountSystem 
45   /// behavior, which is to use the first filesystem mounted on the root.  If this filesystem happens to be 
46   /// writable, then you will be able to write to the file.
47   /// 3) Nothing special is done for the WriteAppend case; that is, it follows the same logic as if you were 
48   /// just trying to Write the file.
49   ///
50   /// Because of rule 1) above, you should take care that any files you need to write (such as prefs.tscript), are not
51   /// included in read-only zip archive files.
52   class VirtualMountSystem : public MountSystem
53   {
54      typedef MountSystem Parent;
55   public:
56      VirtualMountSystem() : mUseParentFind(false) {}
57
58      virtual ~VirtualMountSystem() { }
59      virtual bool mount(String root, FileSystemRef fs);
60      virtual bool mount(String root, const Path &path);
61      virtual FileSystemRef unmount(String root);
62      virtual bool unmount(FileSystemRef fs);
63      virtual S32 findByPattern( const Path &inBasePath, const String &inFilePattern, bool inRecursive, Vector<String> &outList, bool includeDirs=false, bool multiMatch = true );
64      virtual bool createPath(const Path& path);
65
66   protected:
67      virtual void _log(const String& msg);
68      virtual FileSystemRef _removeMountFromList(String root);
69      virtual FileSystemRef _getFileSystemFromList(const Path& path) const ;
70      
71      // Vector of file system refs
72      typedef Vector<FileSystemRef> RootToFSVec;
73      // map of path to list of file systems containing path
74      typedef Map<String, Vector<FileSystemRef> > PathFSMap;
75      // map of root to PathFSMap for that root
76      //typedef Map<String, PathFSMap*> RootToPathFSMap;
77
78      //RootToPathFSMap mMountMap;
79      PathFSMap mRootMap;
80
81      bool mUseParentFind; // this is needed because findByParent calls itself recursively and in some cases we don't want it to re-enter our version
82   };
83
84}
85}
86
87#endif 
88
89