VHumanoidActorData.h
Engine/source/Verve/VActor/Humanoid/VHumanoidActorData.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Verve 4// Copyright (C) 2014 - Violent Tulip 5// 6// Permission is hereby granted, free of charge, to any person obtaining a copy 7// of this software and associated documentation files (the "Software"), to 8// deal in the Software without restriction, including without limitation the 9// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 10// sell copies of the Software, and to permit persons to whom the Software is 11// furnished to do so, subject to the following conditions: 12// 13// The above copyright notice and this permission notice shall be included in 14// all copies or substantial portions of the Software. 15// 16// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 19// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 22// IN THE SOFTWARE. 23//----------------------------------------------------------------------------- 24#ifndef _VT_VHUMANOIDACTORDATA_H_ 25#define _VT_VHUMANOIDACTORDATA_H_ 26 27#ifndef _VT_VACTORDATA_H_ 28#include "../VActorData.h" 29#endif 30 31//----------------------------------------------------------------------------- 32 33struct VHumanoidActorData : public VActorData 34{ 35private: 36 37 typedef VActorData Parent; 38 friend class VHumanoidActor; 39 40public: 41 42 enum eAnimationList 43 { 44 k_IdleAnimation = Parent::k_NextAnimation + 0, 45 46 k_WalkForwardAnimation = Parent::k_NextAnimation + 1, 47 k_WalkBackwardAnimation = Parent::k_NextAnimation + 2, 48 49 k_RunForwardAnimation = Parent::k_NextAnimation + 3, 50 k_RunBackwardAnimation = Parent::k_NextAnimation + 4, 51 52 k_SwimIdleAnimation = Parent::k_NextAnimation + 5, 53 k_SwimForwardAnimation = Parent::k_NextAnimation + 6, 54 k_SwimBackwardAnimation = Parent::k_NextAnimation + 7, 55 56 k_HeadHorizontalAnimation = Parent::k_NextAnimation + 8, 57 k_HeadVerticalAnimation = Parent::k_NextAnimation + 9, 58 59 k_ArmsUpDownAnimation = Parent::k_NextAnimation + 10, 60 61 k_NextAnimation = Parent::k_NextAnimation + 11, 62 }; 63 64 enum ePhysicsStateList 65 { 66 k_OnGroundPhysics = Parent::k_NextPhysicsState + 0, 67 k_InAirPhysics = Parent::k_NextPhysicsState + 1, 68 k_InWaterPhysics = Parent::k_NextPhysicsState + 2, 69 70 k_NextPhysicsState = Parent::k_NextPhysicsState + 3, 71 }; 72 73public: 74 75 VHumanoidActorData( void ); 76 77 virtual bool preload( bool pServer, String &pErrorStr ); 78 79 DECLARE_CONOBJECT( VHumanoidActorData ); 80}; 81 82#endif // _VT_VHUMANOIDACTORDATA_H_ 83