Torque3D Documentation / _generateds / VHumanoidActorAnimationController.h

VHumanoidActorAnimationController.h

Engine/source/Verve/VActor/Humanoid/VHumanoidActorAnimationController.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Verve
 4// Copyright (C) 2014 - Violent Tulip
 5//
 6// Permission is hereby granted, free of charge, to any person obtaining a copy
 7// of this software and associated documentation files (the "Software"), to
 8// deal in the Software without restriction, including without limitation the
 9// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10// sell copies of the Software, and to permit persons to whom the Software is
11// furnished to do so, subject to the following conditions:
12//
13// The above copyright notice and this permission notice shall be included in
14// all copies or substantial portions of the Software.
15//
16// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22// IN THE SOFTWARE.
23//-----------------------------------------------------------------------------
24#ifndef _VT_VHUMANOIDACTORANIMATIONCONTROLLER_H_
25#define _VT_VHUMANOIDACTORANIMATIONCONTROLLER_H_
26
27#ifndef _VT_VACTORANIMATIONCONTROLLER_H_
28#include "../VActorAnimationController.h"
29#endif
30
31//-----------------------------------------------------------------------------
32
33class VActor;
34class VActorStateTable;
35
36//-----------------------------------------------------------------------------
37
38class VHumanoidActorAnimationController : public VActorAnimationController
39{
40public:
41
42    /*
43    struct sHeadAnimation
44    {
45        S32           HSequence;
46        TSThread     *HThread;
47        Range         HRange;
48
49        S32           VSequence;
50        TSThread     *VThread;
51        Range         VRange;
52
53        S32           FaceSequence;
54        TSThread     *FaceThread;
55
56        sHeadAnimation( void ) :
57            HSequence( -1 ),
58            HThread( NULL ),
59            HRange( 0.f, 1.f ),
60            VSequence( -1 ),
61            VThread( NULL ),
62            VRange( 0.f, 1.f )
63        {
64            // Void.
65        }
66    };
67    */
68
69protected:
70
71    //sHeadAnimation      mHeadAnimation;
72
73    sAnimationRef    mHeadHAnimation;
74    sAnimationRef    mHeadVAnimation;
75    sAnimationRef    mArmAnimation;
76
77public:
78
79    VHumanoidActorAnimationController( void );
80    virtual ~VHumanoidActorAnimationController( void );
81
82    // Initialisation Methods.
83
84    bool            initArmAnimation( const U32 &pIndex, const F32 &pPosition, const F32 &pTimeScale );
85
86    // Animation Methods.
87
88    void            update( const F32 &pDelta );
89};
90
91#endif // _VT_VACTORANIMATIONCONTROLLER_H_
92