VHumanoidActorAnimationController.h
Engine/source/Verve/VActor/Humanoid/VHumanoidActorAnimationController.h
Classes:
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Verve 4// Copyright (C) 2014 - Violent Tulip 5// 6// Permission is hereby granted, free of charge, to any person obtaining a copy 7// of this software and associated documentation files (the "Software"), to 8// deal in the Software without restriction, including without limitation the 9// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 10// sell copies of the Software, and to permit persons to whom the Software is 11// furnished to do so, subject to the following conditions: 12// 13// The above copyright notice and this permission notice shall be included in 14// all copies or substantial portions of the Software. 15// 16// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 19// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 22// IN THE SOFTWARE. 23//----------------------------------------------------------------------------- 24#ifndef _VT_VHUMANOIDACTORANIMATIONCONTROLLER_H_ 25#define _VT_VHUMANOIDACTORANIMATIONCONTROLLER_H_ 26 27#ifndef _VT_VACTORANIMATIONCONTROLLER_H_ 28#include "../VActorAnimationController.h" 29#endif 30 31//----------------------------------------------------------------------------- 32 33class VActor; 34class VActorStateTable; 35 36//----------------------------------------------------------------------------- 37 38class VHumanoidActorAnimationController : public VActorAnimationController 39{ 40public: 41 42 /* 43 struct sHeadAnimation 44 { 45 S32 HSequence; 46 TSThread *HThread; 47 Range HRange; 48 49 S32 VSequence; 50 TSThread *VThread; 51 Range VRange; 52 53 S32 FaceSequence; 54 TSThread *FaceThread; 55 56 sHeadAnimation( void ) : 57 HSequence( -1 ), 58 HThread( NULL ), 59 HRange( 0.f, 1.f ), 60 VSequence( -1 ), 61 VThread( NULL ), 62 VRange( 0.f, 1.f ) 63 { 64 // Void. 65 } 66 }; 67 */ 68 69protected: 70 71 //sHeadAnimation mHeadAnimation; 72 73 sAnimationRef mHeadHAnimation; 74 sAnimationRef mHeadVAnimation; 75 sAnimationRef mArmAnimation; 76 77public: 78 79 VHumanoidActorAnimationController( void ); 80 virtual ~VHumanoidActorAnimationController( void ); 81 82 // Initialisation Methods. 83 84 bool initArmAnimation( const U32 &pIndex, const F32 &pPosition, const F32 &pTimeScale ); 85 86 // Animation Methods. 87 88 void update( const F32 &pDelta ); 89}; 90 91#endif // _VT_VACTORANIMATIONCONTROLLER_H_ 92