VHumanoidActorAnimationController.cpp
Engine/source/Verve/VActor/Humanoid/VHumanoidActorAnimationController.cpp
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Verve 4// Copyright (C) 2014 - Violent Tulip 5// 6// Permission is hereby granted, free of charge, to any person obtaining a copy 7// of this software and associated documentation files (the "Software"), to 8// deal in the Software without restriction, including without limitation the 9// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 10// sell copies of the Software, and to permit persons to whom the Software is 11// furnished to do so, subject to the following conditions: 12// 13// The above copyright notice and this permission notice shall be included in 14// all copies or substantial portions of the Software. 15// 16// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 19// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 22// IN THE SOFTWARE. 23//----------------------------------------------------------------------------- 24#include "VHumanoidActorAnimationController.h" 25 26//----------------------------------------------------------------------------- 27 28VHumanoidActorAnimationController::VHumanoidActorAnimationController( void ) 29{ 30 // Void. 31} 32 33VHumanoidActorAnimationController::~VHumanoidActorAnimationController( void ) 34{ 35 // Void. 36} 37 38//----------------------------------------------------------------------------- 39 40bool VHumanoidActorAnimationController::initArmAnimation( const U32 &pIndex, const F32 &pPosition, const F32 &pTimeScale ) 41{ 42 // Initialise Animation Ref. 43 return initAnimation( mArmAnimation, pIndex, pPosition, pTimeScale ); 44} 45 46 47 48 49//----------------------------------------------------------------------------- 50// 51// Animation Methods 52// 53//----------------------------------------------------------------------------- 54 55void VHumanoidActorAnimationController::update( const F32 &pDelta ) 56{ 57 // Parent Call. 58 VActorAnimationController::update( pDelta ); 59 60 // Update the Look Thread. 61 if ( mArmAnimation.Thread ) 62 { 63 // Set Position. 64 getShapeInstance()->setPos( mArmAnimation.Thread, 0.5f ); 65 } 66} 67