Torque3D Documentation / _generateds / VHumanoidActorAnimationController.cpp

VHumanoidActorAnimationController.cpp

Engine/source/Verve/VActor/Humanoid/VHumanoidActorAnimationController.cpp

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Verve
 4// Copyright (C) 2014 - Violent Tulip
 5//
 6// Permission is hereby granted, free of charge, to any person obtaining a copy
 7// of this software and associated documentation files (the "Software"), to
 8// deal in the Software without restriction, including without limitation the
 9// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10// sell copies of the Software, and to permit persons to whom the Software is
11// furnished to do so, subject to the following conditions:
12//
13// The above copyright notice and this permission notice shall be included in
14// all copies or substantial portions of the Software.
15//
16// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22// IN THE SOFTWARE.
23//-----------------------------------------------------------------------------
24#include "VHumanoidActorAnimationController.h"
25
26//-----------------------------------------------------------------------------
27
28VHumanoidActorAnimationController::VHumanoidActorAnimationController( void )
29{
30    // Void.
31}
32
33VHumanoidActorAnimationController::~VHumanoidActorAnimationController( void )
34{
35    // Void.
36}
37
38//-----------------------------------------------------------------------------
39
40bool VHumanoidActorAnimationController::initArmAnimation( const U32 &pIndex, const F32 &pPosition, const F32 &pTimeScale )
41{
42    // Initialise Animation Ref.
43    return initAnimation( mArmAnimation, pIndex, pPosition, pTimeScale );
44}
45
46
47
48
49//-----------------------------------------------------------------------------
50//
51// Animation Methods
52//
53//-----------------------------------------------------------------------------
54
55void VHumanoidActorAnimationController::update( const F32 &pDelta )
56{
57    // Parent Call.
58    VActorAnimationController::update( pDelta );
59
60    // Update the Look Thread.
61    if ( mArmAnimation.Thread )
62    {
63        // Set Position.
64        getShapeInstance()->setPos( mArmAnimation.Thread, 0.5f );
65    }
66}
67