VHumanoidActor.h
Engine/source/Verve/VActor/Humanoid/VHumanoidActor.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Verve 4// Copyright (C) 2014 - Violent Tulip 5// 6// Permission is hereby granted, free of charge, to any person obtaining a copy 7// of this software and associated documentation files (the "Software"), to 8// deal in the Software without restriction, including without limitation the 9// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 10// sell copies of the Software, and to permit persons to whom the Software is 11// furnished to do so, subject to the following conditions: 12// 13// The above copyright notice and this permission notice shall be included in 14// all copies or substantial portions of the Software. 15// 16// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 19// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 22// IN THE SOFTWARE. 23//----------------------------------------------------------------------------- 24#ifndef _VT_VHUMANOIDACTOR_H_ 25#define _VT_VHUMANOIDACTOR_H_ 26 27#ifndef _VT_VACTOR_H_ 28#include "../VActor.h" 29#endif 30 31#ifndef _VT_VHUMANOIDACTORDATA_H_ 32#include "VHumanoidActorData.h" 33#endif 34 35#ifndef _VT_VHUMANOIDACTORANIMATIONCONTROLLER_H_ 36#include "VHumanoidActorAnimationController.h" 37#endif 38 39#ifndef _VT_VHUMANOIDACTORPHYSICSCONTROLLER_H_ 40#include "VHumanoidActorPhysicsController.h" 41#endif 42 43//----------------------------------------------------------------------------- 44 45class VHumanoidActor : public VActor 46{ 47 typedef VActor Parent; 48 49protected: 50 51 VHumanoidActorAnimationController mAnimationController; 52 VHumanoidActorPhysicsController mPhysicsController; 53 54public: 55 56 VHumanoidActor( void ); 57 ~VHumanoidActor( void ); 58 59 // Initialisation Methods. 60 61 bool onNewDataBlock( GameBaseData *pDataBlock, bool pReload ); 62 63 // Update Methods. 64 65 void processTick( const Move *pMove ); 66 void interpolateTick( F32 pDelta ); 67 void advanceTime( F32 pDelta ); 68 69 U32 packUpdate( NetConnection *pConnection, U32 pMask, BitStream *pStream ); 70 void unpackUpdate( NetConnection *pConnection, BitStream *pStream ); 71 72 // Animation Methods. 73 74 bool initAnimationController( void ); 75 VActorAnimationController *getAnimationController( void ); 76 77 // Physics Methods. 78 79 bool initPhysicsController( void ); 80 VActorPhysicsController *getPhysicsController( void ); 81 82 DECLARE_CONOBJECT( VHumanoidActor ); 83}; 84 85#endif // _VT_VHUMANOIDACTOR_H_ 86