Torque3D Documentation / _generateds / vertexPolyList.h

vertexPolyList.h

Engine/source/collision/vertexPolyList.h

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Classes:

class

A simple polylist which only gathers the unique verticies passed to it.

Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _VERTEXPOLYLIST_H_
25#define _VERTEXPOLYLIST_H_
26
27#ifndef _ABSTRACTPOLYLIST_H_
28#include "collision/abstractPolyList.h"
29#endif
30
31
32/// A simple polylist which only gathers the unique verticies passed to it.
33class VertexPolyList : public AbstractPolyList
34{
35public:
36
37   VertexPolyList();
38   virtual ~VertexPolyList() {}
39
40   // AbstractPolyList
41   U32 addPoint(const Point3F& p);
42   U32 addPlane(const PlaneF& plane) { return 0; } 
43   void begin(BaseMatInstance* material,U32 surfaceKey) {}
44   void plane(U32 v1,U32 v2,U32 v3) {}
45   void plane(const PlaneF& p) {}
46   void plane(const U32 index) {}
47   void vertex(U32 vi) {}
48   void end() {}
49   const PlaneF& getIndexedPlane(const U32 index);
50
51   /// Clears any captured verts.
52   void clear();
53
54   /// Returns true if the polylist contains no verts.
55   bool isEmpty() const { return mVertexList.empty(); }
56
57   /// Returns the vertex list.
58   Vector<Point3F>& getVertexList() { return mVertexList; }
59
60   /// Returns the constant vertex list.
61   const Vector<Point3F>& getVertexList() const { return mVertexList; }
62
63protected:
64
65   /// The unique verts we captured.
66   Vector<Point3F> mVertexList;
67
68};
69
70
71#endif  // _VERTEXPOLYLIST_H_
72