vertexPolyList.h
Engine/source/collision/vertexPolyList.h
Classes:
class
A simple polylist which only gathers the unique verticies passed to it.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _VERTEXPOLYLIST_H_ 25#define _VERTEXPOLYLIST_H_ 26 27#ifndef _ABSTRACTPOLYLIST_H_ 28#include "collision/abstractPolyList.h" 29#endif 30 31 32/// A simple polylist which only gathers the unique verticies passed to it. 33class VertexPolyList : public AbstractPolyList 34{ 35public: 36 37 VertexPolyList(); 38 virtual ~VertexPolyList() {} 39 40 // AbstractPolyList 41 U32 addPoint(const Point3F& p); 42 U32 addPlane(const PlaneF& plane) { return 0; } 43 void begin(BaseMatInstance* material,U32 surfaceKey) {} 44 void plane(U32 v1,U32 v2,U32 v3) {} 45 void plane(const PlaneF& p) {} 46 void plane(const U32 index) {} 47 void vertex(U32 vi) {} 48 void end() {} 49 const PlaneF& getIndexedPlane(const U32 index); 50 51 /// Clears any captured verts. 52 void clear(); 53 54 /// Returns true if the polylist contains no verts. 55 bool isEmpty() const { return mVertexList.empty(); } 56 57 /// Returns the vertex list. 58 Vector<Point3F>& getVertexList() { return mVertexList; } 59 60 /// Returns the constant vertex list. 61 const Vector<Point3F>& getVertexList() const { return mVertexList; } 62 63protected: 64 65 /// The unique verts we captured. 66 Vector<Point3F> mVertexList; 67 68}; 69 70 71#endif // _VERTEXPOLYLIST_H_ 72