VActorAnimationStates.h
Engine/source/Verve/VActor/VActorAnimationStates.h
Classes:
class
Public Defines
define
ActorAnimationStateInstance(name) <##name##AnimationState>::instance()
define
DeclareActorAnimationState(name) class ##name##AnimationState : public \ { \ public: \ enter( *pObject ); \ bool execute( *pObject ); \ }
define
ExecuteActorAnimationState(name) bool ##name##AnimationState::execute( *pObject )
define
ImplementActorAnimationState(name, sequence) ##name##AnimationState::enter( *pObject ) { pObject->getAnimationController()->setAnimation( sequence ); }
Detailed Description
Public Defines
ActorAnimationStateInstance(name) <##name##AnimationState>::instance()
DeclareActorAnimationState(name) class ##name##AnimationState : public \ { \ public: \ enter( *pObject ); \ bool execute( *pObject ); \ }
ExecuteActorAnimationState(name) bool ##name##AnimationState::execute( *pObject )
ImplementActorAnimationState(name, sequence) ##name##AnimationState::enter( *pObject ) { pObject->getAnimationController()->setAnimation( sequence ); }
1 2//----------------------------------------------------------------------------- 3// Verve 4// Copyright (C) 2014 - Violent Tulip 5// 6// Permission is hereby granted, free of charge, to any person obtaining a copy 7// of this software and associated documentation files (the "Software"), to 8// deal in the Software without restriction, including without limitation the 9// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 10// sell copies of the Software, and to permit persons to whom the Software is 11// furnished to do so, subject to the following conditions: 12// 13// The above copyright notice and this permission notice shall be included in 14// all copies or substantial portions of the Software. 15// 16// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 19// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 22// IN THE SOFTWARE. 23//----------------------------------------------------------------------------- 24#ifndef _VT_VACTORANIMATIONSTATES_H_ 25#define _VT_VACTORANIMATIONSTATES_H_ 26 27#ifndef _VT_VACTORSTATETABLE_H_ 28#include "VActorStateTable.h" 29#endif 30 31#ifndef _TSINGLETON_H_ 32#include "core/util/tSingleton.h" 33#endif 34 35//----------------------------------------------------------------------------- 36 37class VActorAnimationState : public VActorState 38{ 39public: 40 41 virtual void exit( VActor *pObject ) {}; 42}; 43 44//----------------------------------------------------------------------------- 45 46#define DeclareActorAnimationState( name ) \ 47 class VActor##name##AnimationState : public VActorAnimationState \ 48 { \ 49 public: \ 50 void enter( VActor *pObject ); \ 51 bool execute( VActor *pObject ); \ 52 } 53 54#define ActorAnimationStateInstance( name ) \ 55 Singleton<VActor##name##AnimationState>::instance() 56 57#define ImplementActorAnimationState( name, sequence ) \ 58 void VActor##name##AnimationState::enter( VActor *pObject ) { pObject->getAnimationController()->setAnimation( sequence ); } 59 60#define ExecuteActorAnimationState( name ) \ 61 bool VActor##name##AnimationState::execute( VActor *pObject ) 62 63//----------------------------------------------------------------------------- 64 65#endif // _VT_VACTORANIMATIONSTATES_H_ 66