Torque3D Documentation / _generateds / VActorAnimationStates.h

VActorAnimationStates.h

Engine/source/Verve/VActor/VActorAnimationStates.h

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Classes:

Public Defines

define
ActorAnimationStateInstance(name)     <##name##AnimationState>::instance()
define
DeclareActorAnimationState(name)     class ##name##AnimationState : public           \
    {                                                                         \
    public:                                                                   \
                    enter(  *pObject );                    \
        bool            execute(  *pObject );                  \
    }
define
ExecuteActorAnimationState(name)     bool ##name##AnimationState::execute(  *pObject )
define
ImplementActorAnimationState(name, sequence)      ##name##AnimationState::enter(  *pObject ) { pObject->getAnimationController()->setAnimation( sequence ); }

Detailed Description

Public Defines

ActorAnimationStateInstance(name)     <##name##AnimationState>::instance()
DeclareActorAnimationState(name)     class ##name##AnimationState : public           \
    {                                                                         \
    public:                                                                   \
                    enter(  *pObject );                    \
        bool            execute(  *pObject );                  \
    }
ExecuteActorAnimationState(name)     bool ##name##AnimationState::execute(  *pObject )
ImplementActorAnimationState(name, sequence)      ##name##AnimationState::enter(  *pObject ) { pObject->getAnimationController()->setAnimation( sequence ); }
 1
 2//-----------------------------------------------------------------------------
 3// Verve
 4// Copyright (C) 2014 - Violent Tulip
 5//
 6// Permission is hereby granted, free of charge, to any person obtaining a copy
 7// of this software and associated documentation files (the "Software"), to
 8// deal in the Software without restriction, including without limitation the
 9// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10// sell copies of the Software, and to permit persons to whom the Software is
11// furnished to do so, subject to the following conditions:
12//
13// The above copyright notice and this permission notice shall be included in
14// all copies or substantial portions of the Software.
15//
16// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22// IN THE SOFTWARE.
23//-----------------------------------------------------------------------------
24#ifndef _VT_VACTORANIMATIONSTATES_H_
25#define _VT_VACTORANIMATIONSTATES_H_
26
27#ifndef _VT_VACTORSTATETABLE_H_
28#include "VActorStateTable.h"
29#endif
30
31#ifndef _TSINGLETON_H_
32#include "core/util/tSingleton.h"
33#endif
34
35//-----------------------------------------------------------------------------
36
37class VActorAnimationState : public VActorState
38{
39public:
40
41    virtual void    exit( VActor *pObject ) {};
42};
43
44//-----------------------------------------------------------------------------
45
46#define DeclareActorAnimationState( name )                                    \
47    class VActor##name##AnimationState : public VActorAnimationState          \
48    {                                                                         \
49    public:                                                                   \
50        void            enter( VActor *pObject );                    \
51        bool            execute( VActor *pObject );                  \
52    }
53
54#define ActorAnimationStateInstance( name )                                   \
55    Singleton<VActor##name##AnimationState>::instance()
56
57#define ImplementActorAnimationState( name, sequence )                        \
58    void VActor##name##AnimationState::enter( VActor *pObject ) { pObject->getAnimationController()->setAnimation( sequence ); }
59
60#define ExecuteActorAnimationState( name )                                    \
61    bool VActor##name##AnimationState::execute( VActor *pObject )
62
63//-----------------------------------------------------------------------------
64
65#endif // _VT_VACTORANIMATIONSTATES_H_
66