VActorAnimationController.h
Engine/source/Verve/VActor/VActorAnimationController.h
Classes:
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Verve 4// Copyright (C) 2014 - Violent Tulip 5// 6// Permission is hereby granted, free of charge, to any person obtaining a copy 7// of this software and associated documentation files (the "Software"), to 8// deal in the Software without restriction, including without limitation the 9// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 10// sell copies of the Software, and to permit persons to whom the Software is 11// furnished to do so, subject to the following conditions: 12// 13// The above copyright notice and this permission notice shall be included in 14// all copies or substantial portions of the Software. 15// 16// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 19// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 22// IN THE SOFTWARE. 23//----------------------------------------------------------------------------- 24#ifndef _VT_VACTORANIMATIONCONTROLLER_H_ 25#define _VT_VACTORANIMATIONCONTROLLER_H_ 26 27#ifndef _VT_TYPES_H_ 28#include "Types/VTypes.h" 29#endif 30 31#ifndef _VT_VACTORSTATETABLE_H_ 32#include "VActorStateTable.h" 33#endif 34 35#ifndef _TSSHAPEINSTANCE_H_ 36#include "ts/tsShapeInstance.h" 37#endif 38 39//----------------------------------------------------------------------------- 40 41class VActor; 42class VActorStateTable; 43 44//----------------------------------------------------------------------------- 45 46class VActorAnimationController 47{ 48public: 49 50 struct sAnimationRef 51 { 52 U32 Index; 53 TSThread *Thread; 54 55 sAnimationRef( void ) : 56 Index( U32_MAX ), 57 Thread( NULL ) 58 { 59 // Void. 60 } 61 }; 62 63protected: 64 65 VActor *mObject; 66 67 VActorStateTable mAnimationTable; 68 sAnimationRef mBaseAnimation; 69 70public: 71 72 VActorAnimationController( void ); 73 virtual ~VActorAnimationController( void ); 74 75 // Initialisation Methods. 76 77 bool initAnimationTable( void ); 78 bool initAnimation( sAnimationRef &pAnimation, const U32 &pIndex, const F32 &pPosition, const F32 &pTimeScale ); 79 bool initAnimationThread( TSThread *&pThread, const U32 &pIndex, const F32 &pPosition, const F32 &pTimeScale ); 80 81 bool initBaseAnimation( const U32 &pIndex, const F32 &pPosition, const F32 &pTimeScale ); 82 83 // Accessor Methods. 84 85 bool isValidObject( void ); 86 VActor *getObject( void ); 87 void setObject( VActor *pObject ); 88 89 const TSShape *getShape( void ); 90 TSShapeInstance *getShapeInstance( void ); 91 92 // Animation Methods. 93 94 virtual void update( const F32 &pDelta ); 95 96 bool isAnimationSequence( const U32 &pIndex ); 97 S32 getAnimationSequence( const U32 &pIndex ); 98 99 U32 getAnimation( void ); 100 void setAnimation( const U32 &pIndex ); 101}; 102 103#endif // _VT_VACTORANIMATIONCONTROLLER_H_ 104