VActor.h

Engine/source/Verve/VActor/VActor.h

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Detailed Description

  1
  2//-----------------------------------------------------------------------------
  3// Verve
  4// Copyright (C) 2014 - Violent Tulip
  5//
  6// Permission is hereby granted, free of charge, to any person obtaining a copy
  7// of this software and associated documentation files (the "Software"), to
  8// deal in the Software without restriction, including without limitation the
  9// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 10// sell copies of the Software, and to permit persons to whom the Software is
 11// furnished to do so, subject to the following conditions:
 12//
 13// The above copyright notice and this permission notice shall be included in
 14// all copies or substantial portions of the Software.
 15//
 16// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 17// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 18// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 19// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 20// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 21// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 22// IN THE SOFTWARE.
 23//-----------------------------------------------------------------------------
 24#ifndef _VT_VACTOR_H_
 25#define _VT_VACTOR_H_
 26
 27#ifndef _VT_VACTORDATA_H_
 28#include "VActorData.h"
 29#endif
 30
 31#ifndef _VT_TYPES_H_
 32#include "Types/VTypes.h"
 33#endif
 34
 35//-----------------------------------------------------------------------------
 36class VActorAnimationController;
 37class VActorPhysicsController;
 38//-----------------------------------------------------------------------------
 39
 40class VActor : public ShapeBase
 41{
 42    typedef ShapeBase Parent;
 43
 44public:
 45
 46    enum eMaskBits
 47    {
 48        // Physics Bits.
 49        MoveMask     = Parent::NextFreeMask << 0,
 50        PhysicsMask  = ( MoveMask ),
 51
 52        NextFreeMask = Parent::NextFreeMask << 1,
 53    };
 54
 55    enum eEventType
 56    {
 57        k_MountEvent,
 58        k_UnmountEvent,
 59    };
 60
 61    typedef Signal<void( const eEventType& )>    tEventSignal;
 62
 63protected:
 64
 65    VActorData     *mDataBlock;
 66
 67    // Event Signal.
 68    tEventSignal    mEventSignal;
 69
 70public:
 71
 72    VActor( void );
 73    ~VActor( void );
 74
 75    // Initialisation Methods.
 76
 77    bool            onAdd( void );
 78    void            onRemove( void );
 79
 80    bool            onNewDataBlock( GameBaseData *pDataBlock, bool pReload );
 81
 82    // Update Methods.
 83
 84    virtual void    processTick( const Move *pMove );
 85
 86    virtual U32     packUpdate( NetConnection *pConnection, U32 pMask, BitStream *pStream );
 87    virtual void    unpackUpdate( NetConnection *pConnection, BitStream *pStream );
 88
 89    DECLARE_CONOBJECT( VActor );
 90
 91public:
 92
 93    // Accessor Methods.
 94
 95    inline VActorData     *getDataBlock( void ) { return mDataBlock; };
 96    inline tEventSignal   &getEventSignal( void ) { return mEventSignal; };
 97
 98    // Animation Methods.
 99
100    /// Get Animation Controller.
101    virtual VActorAnimationController *getAnimationController( void ) { return NULL; };
102
103    // Physics Methods.
104
105    /// Set Transform.
106    virtual void setTransform( const MatrixF &pMatrix );
107
108    /// Get Physics Controller.
109    virtual VActorPhysicsController *getPhysicsController( void ) { return NULL; };
110
111    /// On Mount.
112    virtual void onMount( SceneObject *pObject, S32 pNode );
113    /// On Unmount.
114    virtual void onUnmount( SceneObject *pObject, S32 pNode );
115};
116
117#endif // _VT_VACTOR_H_
118