undoActions.h
Engine/source/gui/worldEditor/undoActions.h
Classes:
class
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GUI_WORLDEDITOR_UNDOACTIONS_H_ 25#define _GUI_WORLDEDITOR_UNDOACTIONS_H_ 26 27#ifndef _UNDO_H_ 28#include "util/undo.h" 29#endif 30#ifndef _CONSOLE_SIMOBJECTMEMENTO_H_ 31#include "console/simObjectMemento.h" 32#endif 33 34// Need full definition visible for SimObjectPtr<GuiInspectorField> 35#include "gui/editor/inspector/field.h" 36 37class GuiInspector; 38 39class MECreateUndoAction : public UndoAction 40{ 41 typedef UndoAction Parent; 42 43protected: 44 45 struct ObjectState 46 { 47 /// The object we created and will delete in undo. 48 SimObjectId id; 49 50 /// The captured object state. 51 SimObjectMemento memento; 52 53 /// Keep track of the parent group. 54 SimObjectId groupId; 55 }; 56 57 /// All the objects that were created. 58 Vector<ObjectState> mObjects; 59 60public: 61 62 DECLARE_CONOBJECT( MECreateUndoAction ); 63 static void initPersistFields(); 64 65 MECreateUndoAction( const UTF8* actionName = " " ); 66 virtual ~MECreateUndoAction(); 67 68 void addObject( SimObject *object ); 69 70 // UndoAction 71 virtual void undo(); 72 virtual void redo(); 73}; 74 75 76class MEDeleteUndoAction : public UndoAction 77{ 78 typedef UndoAction Parent; 79 80protected: 81 82 struct ObjectState 83 { 84 /// The object we deleted and will restore in undo. 85 SimObjectId id; 86 87 /// The captured object state. 88 SimObjectMemento memento; 89 90 /// Keep track of the parent group. 91 SimObjectId groupId; 92 }; 93 94 /// All the objects we're deleting. 95 Vector<ObjectState> mObjects; 96 97public: 98 99 DECLARE_CONOBJECT( MEDeleteUndoAction ); 100 static void initPersistFields(); 101 102 MEDeleteUndoAction( const UTF8* actionName = "Delete Object" ); 103 virtual ~MEDeleteUndoAction(); 104 105 /// 106 void deleteObject( SimObject *object ); 107 void deleteObject( const Vector<SimObject*> &objectList ); 108 109 // UndoAction 110 virtual void undo(); 111 virtual void redo(); 112}; 113 114class InspectorFieldUndoAction : public UndoAction 115{ 116 typedef UndoAction Parent; 117 118public: 119 120 InspectorFieldUndoAction(); 121 InspectorFieldUndoAction( const UTF8* actionName ); 122 123 DECLARE_CONOBJECT( InspectorFieldUndoAction ); 124 static void initPersistFields(); 125 126 GuiInspector *mInspector; 127 SimObjectId mObjId; 128 SimObjectPtr<GuiInspectorField> mField; 129 StringTableEntry mSlotName; 130 StringTableEntry mArrayIdx; 131 String mData; 132 133 // UndoAction 134 virtual void undo(); 135 virtual void redo() { undo(); } 136}; 137 138#endif // _GUI_WORLDEDITOR_UNDOACTIONS_H_ 139