tsThread.cpp
Engine/source/ts/tsThread.cpp
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Detailed Description
1
2//-----------------------------------------------------------------------------
3// Copyright (c) 2012 GarageGames, LLC
4//
5// Permission is hereby granted, free of charge, to any person obtaining a copy
6// of this software and associated documentation files (the "Software"), to
7// deal in the Software without restriction, including without limitation the
8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#include "platform/platform.h"
25#include "ts/tsShapeInstance.h"
26
27
28//-------------------------------------------------------------------------------------
29// This file contains the shape instance thread class (defined in tsShapeInstance.h)
30// and the tsShapeInstance functions to interface with the thread class.
31//-------------------------------------------------------------------------------------
32
33//-------------------------------------------------------------------------------------
34// Thread class
35//-------------------------------------------------------------------------------------
36
37// given a position on the thread, choose correct keyframes
38// slight difference between one-shot and cyclic sequences -- see comments below for details
39void TSThread::selectKeyframes(F32 pos, const TSSequence * seq, S32 * k1, S32 * k2, F32 * kpos)
40{
41 S32 numKF = seq->numKeyframes;
42 F32 kf;
43
44 if (seq->isCyclic())
45 {
46 // cyclic sequence:
47 // pos=0 and pos=1 are equivalent, so we don't have a keyframe at pos=1
48 // last keyframe corresponds to pos=n/(n-1) up to (not including) pos=1
49 // (where n == num keyframes)
50
51 AssertFatal(pos>=0.0f && pos<1.0f,"TSThread::selectKeyframes");
52
53 kf = pos * (F32) (numKF);
54
55 // set keyPos
56 if (kpos)
57 *kpos = kf - (S32) kf;
58
59 // make sure compiler doing what we want...
60 AssertFatal(*kpos>=0.0f && *kpos<1.0f,"TSThread::selectKeyframes");
61
62 S32 kfIdx1 = (S32) kf;
63
64 // following assert could happen if pos1<1 && pos1==1...paradoxically...
65 AssertFatal(kfIdx1<=seq->numKeyframes,"TSThread::selectKeyframes");
66
67 S32 kfIdx2 = (kfIdx1==seq->numKeyframes-1) ? 0 : kfIdx1+1;
68
69 if (k1)
70 *k1 = kfIdx1;
71 if (k2)
72 *k2 = kfIdx2;
73 }
74 else
75 {
76 // one-shot sequence:
77 // pos=0 and pos=1 are now different, so we have a keyframe at pos=1
78 // last keyframe corresponds to pos=1
79 // rest of the keyframes are equally spaced (so 1/(n-1) pos units long)
80 // (where n == num keyframes)
81
82 AssertFatal(pos>=0.0f && pos<=1.0f,"TSThread::selectKeyframes");
83
84 if (pos==1.0f)
85 {
86 if (kpos)
87 *kpos = 0.0f;
88 if (k1)
89 *k1 = seq->numKeyframes-1;
90 if (k2)
91 *k2 = seq->numKeyframes-1;
92 }
93 else
94 {
95 kf = pos * (F32) (numKF-1);
96
97 // set keyPos
98 if (kpos)
99 *kpos = kf - (S32) kf;
100
101 S32 kfIdx1 = (S32) kf;
102
103 // following assert could happen if pos1<1 && pos1==1...paradoxically...
104 AssertFatal(kfIdx1<seq->numKeyframes,"TSThread::selectKeyFrames: invalid keyframe!");
105
106 S32 kfIdx2 = kfIdx1+1;
107
108 if (k1)
109 *k1 = kfIdx1;
110 if (k2)
111 *k2 = kfIdx2;
112 }
113 }
114}
115
116void TSThread::getGround(F32 t, MatrixF * pMat)
117{
118 static const QuatF unitRotation(0,0,0,1);
119 static const Point3F unitTranslation = Point3F::Zero;
120
121 const QuatF * q1, * q2;
122 QuatF rot1,rot2;
123 const Point3F * p1, * p2;
124
125 // if N = sequence->numGroundFrames, then there are N+1 positions we
126 // interpolate betweeen: 0/N, 1/N ... N/N
127 // we need to convert the p passed to us into 2 ground keyframes:
128
129 // the 0.99999f is in case 'p' is exactly 1.0f, which is legal but 'kf'
130 // needs to be strictly less than 'sequence->numGroundFrames'
131 F32 kf = 0.999999f * t * (F32) getSequence()->numGroundFrames;
132
133 // get frame number and interp param (kpos)
134 S32 frame = (S32)kf;
135 F32 kpos = kf - (F32)frame;
136
137 // now point pT1 and pT2 at transforms for keyframes 'frame' and 'frame+1'
138
139 // following a little strange: first ground keyframe (0/N in comment above) is
140 // assumed to be ident. and not found in the list.
141 if (frame)
142 {
143 p1 = &mShapeInstance->mShape->groundTranslations[getSequence()->firstGroundFrame + frame - 1];
144 q1 = &mShapeInstance->mShape->groundRotations[getSequence()->firstGroundFrame + frame - 1].getQuatF(&rot1);
145 }
146 else
147 {
148 p1 = &unitTranslation;
149 q1 = &unitRotation;
150 }
151
152 // similar to above, ground keyframe number 'frame+1' is actually offset by 'frame'
153 p2 = &mShapeInstance->mShape->groundTranslations[getSequence()->firstGroundFrame + frame];
154 q2 = &mShapeInstance->mShape->groundRotations[getSequence()->firstGroundFrame + frame].getQuatF(&rot2);
155
156 QuatF q;
157 Point3F p;
158 TSTransform::interpolate(*q1,*q2,kpos,&q);
159 TSTransform::interpolate(*p1,*p2,kpos,&p);
160 TSTransform::setMatrix(q,p,pMat);
161}
162
163void TSThread::setSequence(S32 seq, F32 toPos)
164{
165 const TSShape * shape = mShapeInstance->mShape;
166
167 AssertFatal(shape && shape->sequences.size()>seq && toPos>=0.0f && toPos<=1.0f,
168 "TSThread::setSequence: invalid shape handle, sequence number, or position.");
169
170 mShapeInstance->clearTransition(this);
171
172 sequence = seq;
173 priority = getSequence()->priority;
174 mSeqPos = toPos;
175 makePath = getSequence()->makePath();
176 path.start = path.end = 0;
177 path.loop = 0;
178
179 // 1.0f doesn't exist on cyclic sequences
180 if (mSeqPos>0.9999f && getSequence()->isCyclic())
181 mSeqPos = 0.9999f;
182
183 // select keyframes
184 selectKeyframes(mSeqPos,getSequence(),&keyNum1,&keyNum2,&keyPos);
185}
186
187void TSThread::transitionToSequence(S32 seq, F32 toPos, F32 duration, bool continuePlay)
188{
189 AssertFatal(duration>=0.0f,"TSThread::transitionToSequence: negative duration not allowed");
190
191 // make sure these nodes are smoothly interpolated to new positions...
192 // basically, any node we controlled just prior to transition, or at any stage
193 // of the transition is interpolated. If we start to transtion from A to B,
194 // but before reaching B we transtion to C, we interpolate all nodes controlled
195 // by A, B, or C to their new position.
196 if (transitionData.inTransition)
197 {
198 transitionData.oldRotationNodes.overlap(getSequence()->rotationMatters);
199 transitionData.oldTranslationNodes.overlap(getSequence()->translationMatters);
200 transitionData.oldScaleNodes.overlap(getSequence()->scaleMatters);
201 }
202 else
203 {
204 transitionData.oldRotationNodes = getSequence()->rotationMatters;
205 transitionData.oldTranslationNodes = getSequence()->translationMatters;
206 transitionData.oldScaleNodes = getSequence()->scaleMatters;
207 }
208
209 // set time characteristics of transition
210 transitionData.oldSequence = sequence;
211 transitionData.oldPos = mSeqPos;
212 transitionData.duration = duration;
213 transitionData.pos = 0.0f;
214 transitionData.direction = timeScale>0.0f ? 1.0f : -1.0f;
215 transitionData.targetScale = continuePlay ? 1.0f : 0.0f;
216
217 // in transition...
218 transitionData.inTransition = true;
219
220 // set target sequence data
221 sequence = seq;
222 priority = getSequence()->priority;
223 mSeqPos = toPos;
224 makePath = getSequence()->makePath();
225 path.start = path.end = 0;
226 path.loop = 0;
227
228 // 1.0f doesn't exist on cyclic sequences
229 if (mSeqPos>0.9999f && getSequence()->isCyclic())
230 mSeqPos = 0.9999f;
231
232 // select keyframes
233 selectKeyframes(mSeqPos,getSequence(),&keyNum1,&keyNum2,&keyPos);
234}
235
236bool TSThread::isInTransition()
237{
238 return transitionData.inTransition;
239}
240
241void TSThread::animateTriggers()
242{
243 if (!getSequence()->numTriggers)
244 return;
245
246 switch (path.loop)
247 {
248 case -1 :
249 activateTriggers(path.start,0);
250 activateTriggers(1,path.end);
251 break;
252 case 0 :
253 activateTriggers(path.start,path.end);
254 break;
255 case 1 :
256 activateTriggers(path.start,1);
257 activateTriggers(0,path.end);
258 break;
259 default:
260 {
261 if (path.loop>0)
262 {
263 activateTriggers(path.end,1);
264 activateTriggers(0,path.end);
265 }
266 else
267 {
268 activateTriggers(path.end,0);
269 activateTriggers(1,path.end);
270 }
271 }
272 }
273}
274
275void TSThread::activateTriggers(F32 a, F32 b)
276{
277 S32 i;
278 const TSShape * shape = mShapeInstance->mShape;
279 S32 firstTrigger = getSequence()->firstTrigger;
280 S32 numTriggers = getSequence()->numTriggers;
281
282 // first find triggers at position a and b
283 // we assume there aren't many triggers, so
284 // search is linear
285 F32 lastPos = -1.0f;
286 S32 aIndex = numTriggers+firstTrigger; // initialized to handle case where pos past all triggers
287 S32 bIndex = numTriggers+firstTrigger; // initialized to handle case where pos past all triggers
288 for (i=firstTrigger; i<numTriggers+firstTrigger; i++)
289 {
290 TSShape::Trigger currentTrigger = shape->triggers[i];
291
292 // is a between this trigger and previous one...
293 if (a>lastPos && a <= currentTrigger.pos)
294 aIndex = i;
295 // is b between this trigger and previous one...
296 if (b>lastPos && b <= currentTrigger.pos)
297 bIndex = i;
298 lastPos = currentTrigger.pos;
299 }
300
301 // activate triggers between aIndex and bIndex (depends on direction)
302 if (aIndex<=bIndex)
303 {
304 for (i=aIndex; i<bIndex; i++)
305 {
306 U32 state = shape->triggers[i].state;
307 bool on = (state & TSShape::Trigger::StateOn)!=0;
308 mShapeInstance->setTriggerStateBit(state & TSShape::Trigger::StateMask, on);
309 }
310 }
311 else
312 {
313 for (i=aIndex-1; i>=bIndex; i--)
314 {
315 U32 state = shape->triggers[i].state;
316 bool on = (state & TSShape::Trigger::StateOn)!=0;
317 if (state & TSShape::Trigger::InvertOnReverse)
318 on = !on;
319 mShapeInstance->setTriggerStateBit(state & TSShape::Trigger::StateMask, on);
320 }
321 }
322}
323
324F32 TSThread::getPos()
325{
326 return transitionData.inTransition ? transitionData.pos : mSeqPos;
327}
328
329F32 TSThread::getTime()
330{
331 return transitionData.inTransition ? transitionData.pos * transitionData.duration : mSeqPos * getSequence()->duration;
332}
333
334F32 TSThread::getDuration()
335{
336 return transitionData.inTransition ? transitionData.duration : getSequence()->duration;
337}
338
339F32 TSThread::getScaledDuration()
340{
341 return getDuration() / mFabs(timeScale);
342}
343
344F32 TSThread::getTimeScale()
345{
346 return timeScale;
347}
348
349void TSThread::setTimeScale(F32 ts)
350{
351 timeScale = ts;
352}
353
354void TSThread::advancePos(F32 delta)
355{
356 if (mFabs(delta)>0.00001f)
357 {
358 // make dirty what this thread changes
359 U32 dirtyFlags = getSequence()->dirtyFlags | (transitionData.inTransition ? TSShapeInstance::TransformDirty : 0);
360 for (S32 i=0; i<mShapeInstance->getShape()->subShapeFirstNode.size(); i++)
361 mShapeInstance->mDirtyFlags[i] |= dirtyFlags;
362 }
363
364 if (transitionData.inTransition)
365 {
366 transitionData.pos += transitionData.direction * delta;
367 if (transitionData.pos<0 || transitionData.pos>=1.0f)
368 {
369 mShapeInstance->clearTransition(this);
370 if (transitionData.pos<0.0f)
371 // return to old sequence
372 mShapeInstance->setSequence(this,transitionData.oldSequence,transitionData.oldPos);
373 }
374 // re-adjust delta to be correct time-wise
375 delta *= transitionData.targetScale * transitionData.duration / getSequence()->duration;
376 }
377
378 // even if we are in a transition, keep playing the sequence
379
380 if (makePath)
381 {
382 path.start = mSeqPos;
383 mSeqPos += delta;
384 if (!getSequence()->isCyclic())
385 {
386 mSeqPos = mClampF(mSeqPos, 0.0f, 1.0f);
387 path.loop = 0;
388 }
389 else
390 {
391 path.loop = (S32)mSeqPos;
392 if (mSeqPos < 0.0f)
393 path.loop--;
394 mSeqPos -= path.loop;
395 // following necessary because of floating point roundoff errors
396 if (mSeqPos < 0.0f) mSeqPos += 1.0f;
397 if (mSeqPos >= 1.0f) mSeqPos -= 1.0f;
398 }
399 path.end = mSeqPos;
400
401 animateTriggers(); // do this automatically...no need for user to call it
402
403 AssertFatal(mSeqPos >=0.0f && mSeqPos <=1.0f,"TSThread::advancePos (1)");
404 AssertFatal(!getSequence()->isCyclic() || mSeqPos<1.0f,"TSThread::advancePos (2)");
405 }
406 else
407 {
408 mSeqPos += delta;
409 if (!getSequence()->isCyclic())
410 mSeqPos = mClampF(mSeqPos, 0.0f, 1.0f);
411 else
412 {
413 mSeqPos -= S32(mSeqPos);
414 // following necessary because of floating point roundoff errors
415 if (mSeqPos < 0.0f) mSeqPos += 1.0f;
416 if (mSeqPos >= 1.0f) mSeqPos -= 1.0f;
417 }
418 AssertFatal(mSeqPos >=0.0f && mSeqPos <=1.0f,"TSThread::advancePos (3)");
419 AssertFatal(!getSequence()->isCyclic() || mSeqPos<1.0f,"TSThread::advancePos (4)");
420 }
421
422 // select keyframes
423 selectKeyframes(mSeqPos,getSequence(),&keyNum1,&keyNum2,&keyPos);
424}
425
426void TSThread::advanceTime(F32 delta)
427{
428 advancePos(timeScale * delta / getDuration());
429}
430
431void TSThread::setPos(F32 pos)
432{
433 advancePos(pos-getPos());
434}
435
436void TSThread::setTime(F32 time)
437{
438 setPos(timeScale * time/getDuration());
439}
440
441S32 TSThread::getKeyframeCount()
442{
443 AssertFatal(!transitionData.inTransition,"TSThread::getKeyframeCount: not while in transition");
444
445 return getSequence()->numKeyframes + 1;
446}
447
448S32 TSThread::getKeyframeNumber()
449{
450 AssertFatal(!transitionData.inTransition,"TSThread::getKeyframeNumber: not while in transition");
451
452 return keyNum1;
453}
454
455void TSThread::setKeyframeNumber(S32 kf)
456{
457 AssertFatal(kf>=0 && kf<= getSequence()->numKeyframes,
458 "TSThread::setKeyframeNumber: invalid frame specified.");
459 AssertFatal(!transitionData.inTransition,"TSThread::setKeyframeNumber: not while in transition");
460
461 keyNum1 = keyNum2 = kf;
462 keyPos = 0;
463 mSeqPos = 0;
464}
465
466TSThread::TSThread(TSShapeInstance * _shapeInst)
467{
468 timeScale = 1.0f;
469 mShapeInstance = _shapeInst;
470 transitionData.inTransition = false;
471 blendDisabled = false;
472 setSequence(0,0.0f);
473}
474
475S32 TSThread::operator<(const TSThread & th2) const
476{
477 if (getSequence()->isBlend() == th2.getSequence()->isBlend())
478 {
479 // both blend or neither blend, sort based on priority only -- higher priority first
480 S32 ret = 0; // do it this way to (hopefully) take advantage of 'conditional move' assembly instruction
481 if (priority > th2.priority)
482 ret = -1;
483 if (th2.priority > priority)
484 ret = 1;
485 return ret;
486 }
487 else
488 {
489 // one is blend, the other is not...sort based on blend -- non-blended first
490 AssertFatal(!getSequence()->isBlend() || !th2.getSequence()->isBlend(),"compareThreads: unequal 'trues'");
491
492 S32 ret = -1; // do it this way to (hopefully) take advantage of 'conditional move' assembly instruction
493 if (getSequence()->isBlend())
494 ret = 1;
495 return ret;
496 }
497}
498
499
500//-------------------------------------------------------------------------------------
501// TSShapeInstance Thread Interface -- more implemented in header file
502//-------------------------------------------------------------------------------------
503
504TSThread * TSShapeInstance::addThread()
505{
506 if (mShape->sequences.empty())
507 return NULL;
508
509 mThreadList.increment();
510 mThreadList.last() = new TSThread(this);
511 setDirty(AllDirtyMask);
512 return mThreadList.last();
513}
514
515TSThread * TSShapeInstance::getThread(S32 threadNumber)
516{
517 AssertFatal(threadNumber < mThreadList.size() && threadNumber>=0,"TSShapeInstance::getThread: threadNumber out of bounds.");
518 return mThreadList[threadNumber];
519}
520
521void TSShapeInstance::destroyThread(TSThread * thread)
522{
523 if (!thread)
524 return;
525
526 clearTransition(thread);
527
528 S32 i;
529 for (i=0; i<mThreadList.size(); i++)
530 if (thread==<a href="/coding/class/classtsshapeinstance/#classtsshapeinstance_1acfe296d847c5366bdcaa62acec9b69d4">mThreadList</a>[i])
531 break;
532
533 AssertFatal(i<mThreadList.size(),"TSShapeInstance::destroyThread was requested to destroy a thread that this instance doesn't own!");
534
535 delete mThreadList[i];
536 mThreadList.erase(i);
537 setDirty(AllDirtyMask);
538 checkScaleCurrentlyAnimated();
539}
540
541U32 TSShapeInstance::threadCount()
542{
543 return mThreadList.size();
544}
545
546void TSShapeInstance::setSequence(TSThread * thread, S32 seq, F32 pos)
547{
548 if ( (thread->transitionData.inTransition && mTransitionThreads.size()>1) || mTransitionThreads.size()>0)
549 {
550 // if we have transitions, make sure transforms are up to date...
551 sortThreads();
552 animateNodeSubtrees();
553 }
554
555 thread->setSequence(seq,pos);
556 setDirty(AllDirtyMask);
557 mGroundThread = NULL;
558
559 if (mScaleCurrentlyAnimated && !thread->getSequence()->animatesScale())
560 checkScaleCurrentlyAnimated();
561 else if (!mScaleCurrentlyAnimated && thread->getSequence()->animatesScale())
562 mScaleCurrentlyAnimated=true;
563
564 updateTransitions();
565}
566
567U32 TSShapeInstance::getSequence(TSThread * thread)
568{
569 //AssertFatal( thread->sequence >= 0, "TSShapeInstance::getSequence: range error A");
570 //AssertFatal( thread->sequence < mShape->sequences.size(), "TSShapeInstance::getSequence: range error B");
571 return (U32)thread->sequence;
572}
573
574void TSShapeInstance::transitionToSequence(TSThread * thread, S32 seq, F32 pos, F32 duration, bool continuePlay)
575{
576 // make sure all transforms on all detail levels are accurate
577 sortThreads();
578 animateNodeSubtrees();
579
580 thread->transitionToSequence(seq,pos,duration,continuePlay);
581 setDirty(AllDirtyMask);
582 mGroundThread = NULL;
583
584 const TSShape::Sequence* threadSequence = thread->getSequence();
585
586 if (mScaleCurrentlyAnimated && !threadSequence->animatesScale())
587 checkScaleCurrentlyAnimated();
588 else if (!mScaleCurrentlyAnimated && threadSequence->animatesScale())
589 mScaleCurrentlyAnimated=true;
590
591 mTransitionRotationNodes.overlap(thread->transitionData.oldRotationNodes);
592 mTransitionRotationNodes.overlap(threadSequence->rotationMatters);
593
594 mTransitionTranslationNodes.overlap(thread->transitionData.oldTranslationNodes);
595 mTransitionTranslationNodes.overlap(threadSequence->translationMatters);
596
597 mTransitionScaleNodes.overlap(thread->transitionData.oldScaleNodes);
598 mTransitionScaleNodes.overlap(threadSequence->scaleMatters);
599
600 // if we aren't already in the list of transition threads, add us now
601 S32 i;
602 for (i=0; i<mTransitionThreads.size(); i++)
603 if (mTransitionThreads[i]==thread)
604 break;
605 if (i==<a href="/coding/class/classtsshapeinstance/#classtsshapeinstance_1a41e103db7b3568e3169777ac7cb65cf5">mTransitionThreads</a>.size())
606 mTransitionThreads.push_back(thread);
607
608 updateTransitions();
609}
610
611void TSShapeInstance::clearTransition(TSThread * thread)
612{
613 if (!thread->transitionData.inTransition)
614 return;
615
616 // if other transitions are still playing,
617 // make sure transforms are up to date
618 if (mTransitionThreads.size()>1)
619 animateNodeSubtrees();
620
621 // turn off transition...
622 thread->transitionData.inTransition = false;
623
624 // remove us from transition list
625 S32 i;
626 if (mTransitionThreads.size() != 0) {
627 for (i=0; i<mTransitionThreads.size(); i++)
628 if (mTransitionThreads[i]==thread)
629 break;
630 AssertFatal(i!=<a href="/coding/class/classtsshapeinstance/#classtsshapeinstance_1a41e103db7b3568e3169777ac7cb65cf5">mTransitionThreads</a>.size(),"TSShapeInstance::clearTransition");
631 mTransitionThreads.erase(i);
632 }
633
634 // recompute transitionNodes
635 mTransitionRotationNodes.clearAll();
636 mTransitionTranslationNodes.clearAll();
637 mTransitionScaleNodes.clearAll();
638 for (i=0; i<mTransitionThreads.size(); i++)
639 {
640 mTransitionRotationNodes.overlap(mTransitionThreads[i]->transitionData.oldRotationNodes);
641 mTransitionRotationNodes.overlap(mTransitionThreads[i]->getSequence()->rotationMatters);
642
643 mTransitionTranslationNodes.overlap(mTransitionThreads[i]->transitionData.oldTranslationNodes);
644 mTransitionTranslationNodes.overlap(mTransitionThreads[i]->getSequence()->translationMatters);
645
646 mTransitionScaleNodes.overlap(mTransitionThreads[i]->transitionData.oldScaleNodes);
647 mTransitionScaleNodes.overlap(mTransitionThreads[i]->getSequence()->scaleMatters);
648 }
649
650 setDirty(ThreadDirty);
651
652 updateTransitions();
653}
654
655void TSShapeInstance::updateTransitions()
656{
657 if (mTransitionThreads.empty())
658 return;
659
660 TSIntegerSet transitionNodes;
661 updateTransitionNodeTransforms(transitionNodes);
662
663 S32 i;
664 mNodeReferenceRotations.setSize(mShape->nodes.size());
665 mNodeReferenceTranslations.setSize(mShape->nodes.size());
666 for (i=0; i<mShape->nodes.size(); i++)
667 {
668 if (mTransitionRotationNodes.test(i))
669 mNodeReferenceRotations[i].set(smNodeCurrentRotations[i]);
670 if (mTransitionTranslationNodes.test(i))
671 mNodeReferenceTranslations[i] = smNodeCurrentTranslations[i];
672 }
673
674 if (animatesScale())
675 {
676 // Make sure smNodeXXXScale arrays have been resized
677 TSIntegerSet dummySet;
678 handleDefaultScale(0, 0, dummySet);
679
680 if (animatesUniformScale())
681 {
682 mNodeReferenceUniformScales.setSize(mShape->nodes.size());
683 for (i=0; i<mShape->nodes.size(); i++)
684 {
685 if (mTransitionScaleNodes.test(i))
686 mNodeReferenceUniformScales[i] = smNodeCurrentUniformScales[i];
687 }
688 }
689 else if (animatesAlignedScale())
690 {
691 mNodeReferenceScaleFactors.setSize(mShape->nodes.size());
692 for (i=0; i<mShape->nodes.size(); i++)
693 {
694 if (mTransitionScaleNodes.test(i))
695 mNodeReferenceScaleFactors[i] = smNodeCurrentAlignedScales[i];
696 }
697 }
698 else
699 {
700 mNodeReferenceScaleFactors.setSize(mShape->nodes.size());
701 mNodeReferenceArbitraryScaleRots.setSize(mShape->nodes.size());
702 for (i=0; i<mShape->nodes.size(); i++)
703 {
704 if (mTransitionScaleNodes.test(i))
705 {
706 mNodeReferenceScaleFactors[i] = smNodeCurrentArbitraryScales[i].mScale;
707 mNodeReferenceArbitraryScaleRots[i].set(smNodeCurrentArbitraryScales[i].mRotate);
708 }
709 }
710 }
711 }
712
713 // reset transition durations to account for new reference transforms
714 for (i=0; i<mTransitionThreads.size(); i++)
715 {
716 TSThread * th = mTransitionThreads[i];
717 if (th->transitionData.inTransition)
718 {
719 th->transitionData.duration *= 1.0f - th->transitionData.pos;
720 th->transitionData.pos = 0.0f;
721 }
722 }
723}
724
725void TSShapeInstance::checkScaleCurrentlyAnimated()
726{
727 mScaleCurrentlyAnimated=true;
728 for (S32 i=0; i<mThreadList.size(); i++)
729 if (mThreadList[i]->getSequence()->animatesScale())
730 return;
731 mScaleCurrentlyAnimated=false;
732}
733
734void TSShapeInstance::setBlendEnabled(TSThread * thread, bool blendOn)
735{
736 thread->blendDisabled = !blendOn;
737}
738
739bool TSShapeInstance::getBlendEnabled(TSThread * thread)
740{
741 return !thread->blendDisabled;
742}
743
744void TSShapeInstance::setPriority(TSThread * thread, F32 priority)
745{
746 thread->priority = priority;
747}
748
749F32 TSShapeInstance::getPriority(TSThread * thread)
750{
751 return thread->priority;
752}
753
754F32 TSShapeInstance::getTime(TSThread * thread)
755{
756 return thread->getTime();
757}
758
759F32 TSShapeInstance::getPos(TSThread * thread)
760{
761 return thread->getPos();
762}
763
764void TSShapeInstance::setTime(TSThread * thread, F32 time)
765{
766 thread->setTime(time);
767}
768
769void TSShapeInstance::setPos(TSThread * thread, F32 pos)
770{
771 thread->setPos(pos);
772}
773
774bool TSShapeInstance::isInTransition(TSThread * thread)
775{
776 return thread->isInTransition();
777}
778
779F32 TSShapeInstance::getTimeScale(TSThread * thread)
780{
781 return thread->getTimeScale();
782}
783
784void TSShapeInstance::setTimeScale(TSThread * thread, F32 timeScale)
785{
786 thread->setTimeScale(timeScale);
787}
788
789F32 TSShapeInstance::getDuration(TSThread * thread)
790{
791 return thread->getDuration();
792}
793
794F32 TSShapeInstance::getScaledDuration(TSThread * thread)
795{
796 return thread->getScaledDuration();
797}
798
799S32 TSShapeInstance::getKeyframeCount(TSThread * thread)
800{
801 return thread->getKeyframeCount();
802}
803
804S32 TSShapeInstance::getKeyframeNumber(TSThread * thread)
805{
806 return thread->getKeyframeNumber();
807}
808
809void TSShapeInstance::setKeyframeNumber(TSThread * thread, S32 kf)
810{
811 thread->setKeyframeNumber(kf);
812}
813
814
815// advance time on a particular thread
816void TSShapeInstance::advanceTime(F32 delta, TSThread * thread)
817{
818 thread->advanceTime(delta);
819}
820
821// advance time on all threads
822void TSShapeInstance::advanceTime(F32 delta)
823{
824 for (S32 i=0; i<mThreadList.size(); i++)
825 mThreadList[i]->advanceTime(delta);
826}
827
828// advance pos on a particular thread
829void TSShapeInstance::advancePos(F32 delta, TSThread * thread)
830{
831 thread->advancePos(delta);
832}
833
834// advance pos on all threads
835void TSShapeInstance::advancePos(F32 delta)
836{
837 for (S32 i=0; i<mThreadList.size(); i++)
838 mThreadList[i]->advancePos(delta);
839}
840
841