TSoundEffect.h
Engine/source/Verve/Torque/TSoundEffect.h
Namespaces:
namespace
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Verve 4// Copyright (C) 2014 - Violent Tulip 5// 6// Permission is hereby granted, free of charge, to any person obtaining a copy 7// of this software and associated documentation files (the "Software"), to 8// deal in the Software without restriction, including without limitation the 9// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 10// sell copies of the Software, and to permit persons to whom the Software is 11// furnished to do so, subject to the following conditions: 12// 13// The above copyright notice and this permission notice shall be included in 14// all copies or substantial portions of the Software. 15// 16// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 19// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 22// IN THE SOFTWARE. 23//----------------------------------------------------------------------------- 24#ifndef _VT_TORQUE_SOUNDEFFECT_H_ 25#define _VT_TORQUE_SOUNDEFFECT_H_ 26 27#ifndef _SFXPROFILE_H_ 28#include "sfx/sfxProfile.h" 29#endif 30 31#ifndef _SFXSOUND_H_ 32#include "sfx/sfxSound.h" 33#endif 34 35#ifndef _VT_TORQUE_SCENEOBJECT_H_ 36#include "Verve/Torque/TSceneObject.h" 37#endif 38 39namespace VTorque 40{ 41 typedef SFXProfile SoundEffectType; 42 typedef SFXSound SoundSourceType; 43 44 bool isSoundLooping( SoundEffectType *pSoundProfile ); 45 S32 getSoundDuration( SoundEffectType *pSoundProfile ); 46 47 SoundSourceType *playSound( SoundEffectType *pSoundProfile, const U32 &pPosition, const F32 &pPitch ); 48 SoundSourceType *playSound( SoundEffectType *pSoundProfile, SceneObjectType *pObject, const U32 &pPosition, const F32 &pPitch ); 49 50 void playSound( SoundSourceType *pSource ); 51 void pauseSound( SoundSourceType *pSource ); 52 void stopSound( SoundSourceType *pSource ); 53 54 void setSoundPosition( SoundSourceType *pSource, const U32 &pPosition ); 55 void setSoundPitch( SoundSourceType *pSource, const F32 &pPitch ); 56}; 57 58#endif // _VT_TORQUE_SOUNDEFFECT_H_ 59