Torque3D Documentation / _generateds / tsForestItemData.h

tsForestItemData.h

Engine/source/forest/ts/tsForestItemData.h

More...

Classes:

Detailed Description

  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#ifndef _TSFORESTITEMDATA_H_
 25#define _TSFORESTITEMDATA_H_
 26
 27#ifndef _FORESTITEM_H_
 28#include "forest/forestItem.h"
 29#endif
 30#ifndef _TSSHAPE_H_
 31#include "ts/tsShape.h"
 32#endif
 33#ifndef _RESOURCEMANAGER_H_
 34#include "core/resourceManager.h"
 35#endif
 36
 37
 38class TSShapeInstance;
 39class TSLastDetail;
 40
 41
 42class TSForestItemData : public ForestItemData 
 43{
 44protected:
 45
 46   typedef ForestItemData Parent;
 47
 48   bool mIsClientObject;
 49
 50   // This is setup during forest creation.
 51   mutable TSShapeInstance *mShapeInstance;
 52
 53   Resource<TSShape> mShape;
 54
 55   Vector<S32> mCollisionDetails;
 56   Vector<S32> mLOSDetails;
 57   
 58   TSShapeInstance* _getShapeInstance() const;
 59
 60   void _loadShape();
 61
 62   void _onResourceChanged( const Torque::Path &path );
 63
 64   void _checkLastDetail();
 65
 66   void _updateCollisionDetails();
 67
 68   // ForestItemData
 69   void _preload() { _loadShape(); }
 70
 71public:
 72  
 73   DECLARE_CONOBJECT(TSForestItemData);
 74   TSForestItemData();
 75   virtual ~TSForestItemData();
 76   
 77   bool preload( bool server, String &errorBuffer );   
 78   void onRemove();
 79   bool onAdd();
 80
 81   virtual void inspectPostApply();
 82
 83   TSLastDetail* getLastDetail() const;
 84
 85   // JCF: need access to this to build convex(s) in ForestConvex
 86   TSShapeInstance* getShapeInstance() const { return _getShapeInstance(); }
 87
 88   const Vector<S32>& getCollisionDetails() const { return mCollisionDetails; }
 89   const Vector<S32>& getLOSDetails() const { return mLOSDetails; }
 90
 91   // ForestItemData
 92   const Box3F& getObjBox() const { return mShape ? mShape->mBounds : Box3F::Zero; }
 93   bool render( TSRenderState *rdata, const ForestItem& item ) const;
 94   ForestCellBatch* allocateBatch() const;
 95   bool canBillboard( const SceneRenderState *state, const ForestItem &item, F32 distToCamera ) const;
 96   bool buildPolyList( const ForestItem& item, AbstractPolyList *polyList, const Box3F *box ) const { return false; }
 97};
 98
 99#endif // _TSFORESTITEMDATA_H_
100