Torque3D Documentation / _generateds / tsForestCellBatch.h

tsForestCellBatch.h

Engine/source/forest/ts/tsForestCellBatch.h

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 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _TSFORESTCELLBATCH_H_
25#define _TSFORESTCELLBATCH_H_
26
27#ifndef _IMPOSTERRENDERMGR_H_
28#include "renderInstance/renderImposterMgr.h"
29#endif
30#ifndef _FORESTCELLBATCH_H_
31#include "forest/forestCellBatch.h"
32#endif
33#ifndef _GFXTEXTUREHANDLE_H_
34#include "gfx/gfxTextureHandle.h"
35#endif
36#ifndef _GFXVERTEXBUFFER_H_
37#include "gfx/gfxVertexBuffer.h"
38#endif
39#ifndef _GFXSTRUCTS_H_
40#include "gfx/gfxStructs.h"
41#endif
42
43class GFXShader;
44
45
46class TSForestCellBatch : public ForestCellBatch
47{
48protected:
49   
50   /// We use the same shader and vertex format as TSLastDetail.
51   GFXVertexBufferHandle<ImposterState> mVB;
52
53   TSLastDetail *mDetail;
54
55   // ForestCellBatch
56   virtual bool _prepBatch( const ForestItem &item );
57   virtual void _rebuildBatch();
58   virtual void _render( const SceneRenderState *state );
59
60public:
61   
62   TSForestCellBatch( TSLastDetail *detail );
63
64   virtual ~TSForestCellBatch();
65
66};
67
68
69#endif // _TSFORESTCELLBATCH_H_
70