tsForestCellBatch.h
Engine/source/forest/ts/tsForestCellBatch.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _TSFORESTCELLBATCH_H_ 25#define _TSFORESTCELLBATCH_H_ 26 27#ifndef _IMPOSTERRENDERMGR_H_ 28#include "renderInstance/renderImposterMgr.h" 29#endif 30#ifndef _FORESTCELLBATCH_H_ 31#include "forest/forestCellBatch.h" 32#endif 33#ifndef _GFXTEXTUREHANDLE_H_ 34#include "gfx/gfxTextureHandle.h" 35#endif 36#ifndef _GFXVERTEXBUFFER_H_ 37#include "gfx/gfxVertexBuffer.h" 38#endif 39#ifndef _GFXSTRUCTS_H_ 40#include "gfx/gfxStructs.h" 41#endif 42 43class GFXShader; 44 45 46class TSForestCellBatch : public ForestCellBatch 47{ 48protected: 49 50 /// We use the same shader and vertex format as TSLastDetail. 51 GFXVertexBufferHandle<ImposterState> mVB; 52 53 TSLastDetail *mDetail; 54 55 // ForestCellBatch 56 virtual bool _prepBatch( const ForestItem &item ); 57 virtual void _rebuildBatch(); 58 virtual void _render( const SceneRenderState *state ); 59 60public: 61 62 TSForestCellBatch( TSLastDetail *detail ); 63 64 virtual ~TSForestCellBatch(); 65 66}; 67 68 69#endif // _TSFORESTCELLBATCH_H_ 70