tSelection.h
Engine/source/gui/worldEditor/tSelection.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _TSELECTION_H_ 25#define _TSELECTION_H_ 26 27#ifndef _TVECTOR_H_ 28#include "core/util/tVector.h" 29#endif 30 31#ifndef _MMATRIX_H_ 32#include "math/mMatrix.h" 33#endif 34 35 36template <class T> 37class Selection : public Vector<T> 38{ 39public: 40 41 // Use explicit specialization to define these for your type. 42 MatrixF getOrientation() { return MatrixF(); } 43 Point3F getOrigin() { return Point3F(); } 44 Point3F getScale() { return Point3F(); } 45 46 void offset( const Point3F &delta ); 47 void rotate( const EulerF &delta ); 48 void scale( const Point3F &delta ); 49 50protected: 51 52 // Use explicit specialization to define these for your type. 53 virtual void offsetObject( T &object, const Point3F &delta ) {} 54 virtual void rotateObject( T &object, const EulerF &delta, const Point3F &origin ) {} 55 virtual void scaleObject( T &object, const Point3F &delta ) {} 56 57protected: 58 59 //Point3F mCentroid; 60 //Point3F mBoxCentroid; 61 //Box3F mBoxBounds; 62 //bool mCentroidValid; 63}; 64 65 66template<class T> inline void Selection<T>::offset( const Point3F &delta ) 67{ 68 typename Selection<T>::iterator itr = this->begin(); 69 70 for (; itr != this->end(); ++itr) 71 offsetObject( *itr, delta ); 72} 73 74template<class T> inline void Selection<T>::rotate( const EulerF &delta ) 75{ 76 typename Selection<T>::iterator itr = this->begin(); 77 Point3F origin = getOrigin(); 78 79 for (; itr != this->end(); ++itr) 80 rotateObject( *itr, delta, origin ); 81} 82 83template<class T> inline void Selection<T>::scale( const Point3F &delta ) 84{ 85 // Can only scale a single selection. 86 if ( this->size() != 1 ) 87 return; 88 89 scaleObject( this->mArray[0], delta ); 90} 91 92#endif // _TSELECTION_H_ 93