tsDecal.h

Engine/source/ts/tsDecal.h

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Classes:

class

Decals! The lovely detailing thingies, e.g.

Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _TSDECAL_H_
25#define _TSDECAL_H_
26
27#ifndef _TSMESH_H_
28#include "ts/tsMesh.h"
29#endif
30
31/// Decals!  The lovely detailing thingies, e.g. bullet hole marks.
32/// DEPRECATED: This class is here for compatibility with old files only.
33/// Performs no actual rendering.
34class TSDecalMesh
35{
36public:
37
38   /// The mesh that we are decaling
39   TSMesh * targetMesh;
40
41   /// @name Topology
42   /// @{
43   Vector<TSDrawPrimitive> primitives;
44   Vector<U16> indices;
45   /// @}
46
47   /// @name Render Data
48   /// indexed by decal frame...
49   /// @{
50   Vector<S32> startPrimitive;
51   Vector<Point4F> texgenS;
52   Vector<Point4F> texgenT;
53   /// @}
54
55   /// We only allow 1 material per decal...
56   S32 materialIndex;
57
58   /// DEPRECATED
59   // void render(S32 frame, S32 decalFrame, TSMaterialList *);
60
61   void disassemble();
62   void assemble(bool skip);
63};
64
65
66#endif
67
68