tsDecal.h
Classes:
class
Decals! The lovely detailing thingies, e.g.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _TSDECAL_H_ 25#define _TSDECAL_H_ 26 27#ifndef _TSMESH_H_ 28#include "ts/tsMesh.h" 29#endif 30 31/// Decals! The lovely detailing thingies, e.g. bullet hole marks. 32/// DEPRECATED: This class is here for compatibility with old files only. 33/// Performs no actual rendering. 34class TSDecalMesh 35{ 36public: 37 38 /// The mesh that we are decaling 39 TSMesh * targetMesh; 40 41 /// @name Topology 42 /// @{ 43 Vector<TSDrawPrimitive> primitives; 44 Vector<U16> indices; 45 /// @} 46 47 /// @name Render Data 48 /// indexed by decal frame... 49 /// @{ 50 Vector<S32> startPrimitive; 51 Vector<Point4F> texgenS; 52 Vector<Point4F> texgenT; 53 /// @} 54 55 /// We only allow 1 material per decal... 56 S32 materialIndex; 57 58 /// DEPRECATED 59 // void render(S32 frame, S32 decalFrame, TSMaterialList *); 60 61 void disassemble(); 62 void assemble(bool skip); 63}; 64 65 66#endif 67 68