triRayCheck.h

Engine/source/util/triRayCheck.h

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Public Functions

bool
castRayTriangle(const Point3D & orig, const Point3D & dir, const Point3D & vert0, const Point3D & vert1, const Point3D & vert2)
bool
castRayTriangle(const Point3F & orig, const Point3F & dir, const Point3F & vert0, const Point3F & vert1, const Point3F & vert2, F32 & t, Point2F & bary)
bool
intersect_triangle(Point3F orig, Point3F dir, Point3F vert0, Point3F vert1, Point3F vert2, F32 & t, F32 & u, F32 & v)

Detailed Description

Public Functions

castRayTriangle(const Point3D & orig, const Point3D & dir, const Point3D & vert0, const Point3D & vert1, const Point3D & vert2)

castRayTriangle(const Point3F & orig, const Point3F & dir, const Point3F & vert0, const Point3F & vert1, const Point3F & vert2, F32 & t, Point2F & bary)

intersect_triangle(Point3F orig, Point3F dir, Point3F vert0, Point3F vert1, Point3F vert2, F32 & t, F32 & u, F32 & v)

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24//-----------------------------------------------------------------------------
25// Ray to triangle intersection test code originally by Tomas Akenine-Möller
26// and Ben Trumbore.
27// http://www.cs.lth.se/home/Tomas_Akenine_Moller/code/
28// Ported to TGE by DAW, 2005-7-15
29//-----------------------------------------------------------------------------
30
31#ifndef _TRIRAYCHECK_H_
32#define _TRIRAYCHECK_H_
33
34#include "math/mPoint2.h"
35#include "math/mPoint3.h"
36
37bool intersect_triangle(Point3F orig, Point3F dir,
38                   Point3F vert0, Point3F vert1, Point3F vert2,
39                   F32& t, F32& u, F32& v);
40
41//*** Taken from TSE, but based on the above
42bool castRayTriangle(const Point3F& orig, const Point3F& dir, const Point3F& vert0, const Point3F& vert1, const Point3F& vert2, F32 &t, Point2F &bary);
43bool castRayTriangle(const Point3D &orig, const Point3D &dir, const Point3D &vert0, const Point3D &vert1, const Point3D &vert2);
44
45#endif // _TRIRAYCHECK_H_
46