trigger.h
Classes:
class
class
Public Functions
DefineConsoleType(TypeTriggerPolyhedron , Polyhedron )
Detailed Description
Public Functions
DefineConsoleType(TypeTriggerPolyhedron , Polyhedron )
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _H_TRIGGER 25#define _H_TRIGGER 26 27#ifndef _GAMEBASE_H_ 28#include "T3D/gameBase/gameBase.h" 29#endif 30#ifndef _MBOX_H_ 31#include "math/mBox.h" 32#endif 33#ifndef _EARLYOUTPOLYLIST_H_ 34#include "collision/earlyOutPolyList.h" 35#endif 36#ifndef _MPOLYHEDRON_H_ 37#include "math/mPolyhedron.h" 38#endif 39 40class Convex; 41class PhysicsBody; 42class Trigger; 43 44DefineConsoleType( TypeTriggerPolyhedron, Polyhedron ) 45 46 47struct TriggerData: public GameBaseData { 48 typedef GameBaseData Parent; 49 50 public: 51 S32 tickPeriodMS; 52 bool isClientSide; 53 54 TriggerData(); 55 56 DECLARE_CONOBJECT(TriggerData); 57 58 DECLARE_CALLBACK( void, onEnterTrigger, ( Trigger* trigger, GameBase* obj ) ); 59 DECLARE_CALLBACK( void, onTickTrigger, ( Trigger* trigger ) ); 60 DECLARE_CALLBACK( void, onLeaveTrigger, ( Trigger* trigger, GameBase* obj ) ); 61 62 bool onAdd(); 63 static void initPersistFields(); 64 virtual void packData (BitStream* stream); 65 virtual void unpackData(BitStream* stream); 66}; 67 68class Trigger : public GameBase 69{ 70 typedef GameBase Parent; 71 72 /// Trigger polyhedron with *outward* facing normals and CCW ordered 73 /// vertices. 74 Polyhedron mTriggerPolyhedron; 75 76 EarlyOutPolyList mClippedList; 77 Vector<GameBase*> mObjects; 78 79 PhysicsBody *mPhysicsRep; 80 81 TriggerData* mDataBlock; 82 83 U32 mLastThink; 84 U32 mCurrTick; 85 Convex *mConvexList; 86 87 bool mTripOnce; 88 bool mTripped; 89 S32 mTrippedBy; 90 91 String mTripCondition; 92 String mEnterCommand; 93 String mLeaveCommand; 94 String mTickCommand; 95 96 static const U32 CMD_SIZE = 1024; 97 98 void onUnmount(SceneObject* obj,S32 node); 99 100 protected: 101 102 enum TriggerUpdateBits 103 { 104 TransformMask = Parent::NextFreeMask << 0, 105 PolyMask = Parent::NextFreeMask << 1, 106 EnterCmdMask = Parent::NextFreeMask << 2, 107 LeaveCmdMask = Parent::NextFreeMask << 3, 108 TickCmdMask = Parent::NextFreeMask << 4, 109 NextFreeMask = Parent::NextFreeMask << 5, 110 }; 111 112 static bool smRenderTriggers; 113 bool testObject(GameBase* enter); 114 bool testTrippable(); 115 bool testCondition(); 116 bool evalCmD(String*); 117 void processTick(const Move *move); 118 void interpolateTick(F32 delta); 119 120 void buildConvex(const Box3F& box, Convex* convex); 121 122 static bool setEnterCmd(void *object, const char *index, const char *data); 123 static bool setLeaveCmd(void *object, const char *index, const char *data); 124 static bool setTickCmd(void *object, const char *index, const char *data); 125 public: 126 Trigger(); 127 ~Trigger(); 128 129 // SimObject 130 DECLARE_CONOBJECT(Trigger); 131 132 DECLARE_CALLBACK( void, onAdd, ( U32 objectId ) ); 133 DECLARE_CALLBACK( void, onRemove, ( U32 objectId ) ); 134 135 static void consoleInit(); 136 static void initPersistFields(); 137 void testObjects(); 138 bool onAdd(); 139 void onRemove(); 140 void onDeleteNotify(SimObject*); 141 void inspectPostApply(); 142 143 // NetObject 144 U32 packUpdate (NetConnection *conn, U32 mask, BitStream* stream); 145 void unpackUpdate(NetConnection *conn, BitStream* stream); 146 147 // SceneObject 148 void setTransform(const MatrixF &mat); 149 void prepRenderImage( SceneRenderState* state ); 150 151 // GameBase 152 bool onNewDataBlock( GameBaseData *dptr, bool reload ); 153 154 // Trigger 155 void setTriggerPolyhedron(const Polyhedron&); 156 157 virtual void potentialEnterObject(GameBase*); 158 U32 getNumTriggeringObjects() const; 159 GameBase* getObject(const U32); 160 const Vector<GameBase*>& getObjects() const { return mObjects; } 161 162 void renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat ); 163 164 bool castRay(const Point3F &start, const Point3F &end, RayInfo* info); 165}; 166 167inline U32 Trigger::getNumTriggeringObjects() const 168{ 169 return mObjects.size(); 170} 171 172inline GameBase* Trigger::getObject(const U32 index) 173{ 174 AssertFatal(index < getNumTriggeringObjects(), "Error, out of range object index"); 175 176 return mObjects[index]; 177} 178 179#endif // _H_TRIGGER 180 181