TMotion.h
Engine/source/Verve/Torque/TMotion.h
Namespaces:
namespace
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Verve 4// Copyright (C) 2014 - Violent Tulip 5// 6// Permission is hereby granted, free of charge, to any person obtaining a copy 7// of this software and associated documentation files (the "Software"), to 8// deal in the Software without restriction, including without limitation the 9// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 10// sell copies of the Software, and to permit persons to whom the Software is 11// furnished to do so, subject to the following conditions: 12// 13// The above copyright notice and this permission notice shall be included in 14// all copies or substantial portions of the Software. 15// 16// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 19// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 22// IN THE SOFTWARE. 23//----------------------------------------------------------------------------- 24#ifndef _VT_TORQUE_MOTION_H_ 25#define _VT_TORQUE_MOTION_H_ 26 27#ifndef _VT_TORQUE_SCENEOBJECT_H_ 28#include "Verve/Torque/TSceneObject.h" 29#endif 30 31#ifndef _VT_VPATH_H_ 32#include "Verve/VPath/VPath.h" 33#endif 34 35namespace VTorque 36{ 37 typedef VPath PathObjectType; 38 39 bool isMovable( SimObject *pObject ); 40 bool isPath( SimObject *pObject ); 41 bool isPathObjectAttached( PathObjectType *pPath, SceneObjectType *pObject ); 42 43 F32 getPathNodeLength( PathObjectType *pPath, const S32 &pNode ); 44 45 void attachPathObject( PathObjectType *pPath, SceneObjectType *pObject, const bool &pForward, const bool &pRelative, const S32 &pStartNodeIndex, const S32 &pEndNodeIndex, const String &pOrientation, const String &pOrientationData ); 46 void detachPathObject( PathObjectType *pPath, SceneObjectType *pObject ); 47 48 void setPathObjectActive( PathObjectType *pPath, SceneObjectType *pObject, const bool &pActive ); 49 void setPathObjectInterp( PathObjectType *pPath, SceneObjectType *pObject, const F32 &pInterp ); 50 void setPathObjectOffset( PathObjectType *pPath, SceneObjectType *pObject, const Point3F &pOffset ); 51 void setPathObjectSpeed( PathObjectType *pPath, SceneObjectType *pObject, const F32 &pSpeed ); 52 void setPathObjectOrientation( PathObjectType *pPath, SceneObjectType *pObject, const String &pOrientation, const String &pOrientationData = String::EmptyString ); 53 void setPathObjectForward( PathObjectType *pPath, SceneObjectType *pObject, const bool &pForward ); 54 void setPathObjectNode( PathObjectType *pPath, SceneObjectType *pObject, const S32 &pNode ); 55 void setPathObjectEndNode( PathObjectType *pPath, SceneObjectType *pObject, const S32 &pNode ); 56}; 57 58#endif // _VT_TORQUE_MOTION_H_ 59