TLightObject.h
Engine/source/Verve/Torque/TLightObject.h
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namespace
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Verve 4// Copyright (C) 2014 - Violent Tulip 5// 6// Permission is hereby granted, free of charge, to any person obtaining a copy 7// of this software and associated documentation files (the "Software"), to 8// deal in the Software without restriction, including without limitation the 9// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 10// sell copies of the Software, and to permit persons to whom the Software is 11// furnished to do so, subject to the following conditions: 12// 13// The above copyright notice and this permission notice shall be included in 14// all copies or substantial portions of the Software. 15// 16// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 19// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 22// IN THE SOFTWARE. 23//----------------------------------------------------------------------------- 24#ifndef _VT_TORQUE_LIGHTOBJECT_H_ 25#define _VT_TORQUE_LIGHTOBJECT_H_ 26 27#ifndef _LIGHTBASE_H_ 28#include "T3D/lightBase.h" 29#endif 30 31#ifndef _LIGHTANIMDATA_H_ 32#include "T3D/lightAnimData.h" 33#endif 34 35namespace VTorque 36{ 37 38 typedef LightBase LightObjectType; 39 typedef LightAnimData LightAnimationDataType; 40 41 bool isLightObjectEnabled( LightObjectType *pLightObject ); 42 void setLightObjectOn( LightObjectType *pLightObject, const bool &pStatus ); 43 44 void playAnimation( LightObjectType *pLightObject, LightAnimationDataType *pLightAnimationData ); 45 void playAnimation( LightObjectType *pLightObject ); 46 void pauseAnimation( LightObjectType *pLightObject ); 47}; 48 49#endif // _VT_TORQUE_LIGHTOBJECT_H_ 50