Torque3D Documentation / _generateds / theoraTextureObject.h

theoraTextureObject.h

Engine/source/gfx/video/theoraTextureObject.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _THEORATEXTUREOBJECT_H_
25#define _THEORATEXTUREOBJECT_H_
26
27#ifdef TORQUE_OGGTHEORA
28
29#ifndef _SIMOBJECT_H_
30#include "console/simObject.h"
31#endif
32
33#ifndef _THEORATEXTURE_H_
34#include "gfx/video/theoraTexture.h"
35#endif
36
37#ifndef _MATTEXTURETARGET_H_
38#include "materials/matTextureTarget.h"
39#endif
40
41
42class SFXDescription;
43
44
45class TheoraTextureObject : public SimObject
46{
47   typedef SimObject Parent;
48
49protected:
50
51   /// Is the video currently playing
52   bool mIsPlaying;
53
54   /// Should the video loop
55   bool mLoop;
56
57   /// The Theora file we should play.
58   String mFilename;
59
60   /// Name for the NamedTexTarget.
61   String mTexTargetName;
62
63   /// Theora video player backend.
64   TheoraTexture mTheoraTexture;
65
66   /// The texture target which can be referenced in materials.
67   NamedTexTarget mTexTarget;
68
69   /// Sound description to use for the video's audio channel.
70   SFXDescription* mSFXDescription;
71
72   /// Method that is hooked up with the texture target's delegate.
73   GFXTextureObject* _texDelegate( U32 index );
74
75public:
76
77   TheoraTextureObject();
78
79   void play();
80   void stop() { mTheoraTexture.stop(); mIsPlaying = false; }
81   void pause() { mTheoraTexture.pause(); mIsPlaying = false; }
82
83   // SimObject.
84   DECLARE_CONOBJECT( TheoraTextureObject );
85
86   virtual bool onAdd();
87   virtual void onRemove();
88
89   static void initPersistFields();
90};
91
92#endif // TORQUE_OGGTHEORA
93#endif // _THEORATEXTUREOBJECT_H_
94