terrRender.h
Engine/source/terrain/terrRender.h
Classes:
Public Enumerations
enum
TerrConstants { MaxClipPlanes = 8 MaxTerrainLights = 64 MaxVisibleLights = 31 ClipPlaneMask = (1 << MaxClipPlanes) - 1 FarSphereMask = 0x80000000 FogPlaneBoxMask = 0x40000000 }
Public Functions
GFX_DeclareTextureProfile(TerrainLayerTexProfile )
A special texture profile used for the terrain layer id map.
Detailed Description
Public Enumerations
TerrConstants
Enumerator
- MaxClipPlanes = 8
left, right, top, bottom - don't need far tho...
- MaxTerrainLights = 64
- MaxVisibleLights = 31
- ClipPlaneMask = (1 << MaxClipPlanes) - 1
- FarSphereMask = 0x80000000
- FogPlaneBoxMask = 0x40000000
Public Functions
GFX_DeclareTextureProfile(TerrainLayerTexProfile )
A special texture profile used for the terrain layer id map.
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 25// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames 26// Copyright (C) 2015 Faust Logic, Inc. 27// 28// The terrain implementation of zodiacs is largely contained in 29// afxZodiac.[h,cpp], however, some changes are required to the terrain 30// code. Structures EmitChunk and SquareStackNode now contain an 31// afxZodiacBitmask for keeping track of zodiac intersections. 32//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 33 34#ifndef _TERRRENDER_H_ 35#define _TERRRENDER_H_ 36 37#ifndef _TERRDATA_H_ 38#include "terrain/terrData.h" 39#endif 40 41#include "afx/ce/afxZodiacDefs.h" 42enum TerrConstants : U32 43{ 44 MaxClipPlanes = 8, ///< left, right, top, bottom - don't need far tho... 45 //MaxTerrainMaterials = 256, 46 47 MaxTerrainLights = 64, 48 MaxVisibleLights = 31, 49 ClipPlaneMask = (1 << MaxClipPlanes) - 1, 50 FarSphereMask = 0x80000000, 51 FogPlaneBoxMask = 0x40000000, 52}; 53 54class SceneRenderState; 55 56 57// Allows a lighting system to plug into terrain rendering 58class TerrainLightingPlugin 59{ 60public: 61 virtual ~TerrainLightingPlugin() {} 62 63 virtual void setupLightStage(LightManager * lm, LightInfo* light, SceneData& sgData, BaseMatInstance* basemat, BaseMatInstance** dmat) = 0; 64 virtual void cleanupLights(LightManager * lm) {} 65}; 66 67 68/// A special texture profile used for the terrain layer id map. 69GFX_DeclareTextureProfile( TerrainLayerTexProfile ); 70 71#endif // _TERRRENDER_H_ 72