terrMaterial.cpp
Engine/source/terrain/terrMaterial.cpp
Public Functions
ConsoleDocClass(TerrainMaterial , "@brief The <a href="/coding/class/classterrainmaterial/">TerrainMaterial</a> class orginizes the material settings " "<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a2732ab74fa0237854c2ba0f75f88a624">for</a> <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> single terrain material <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">layer.\n\n</a>" "@note You should not be creating TerrainMaterials by hand in code. " "All TerrainMaterials should be created in the editors, as intended " "by the <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">system.\n\n</a>" " @<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">tsexample\n</a>" "//Created by the Terrain Painter tool in the <a href="/coding/file/gizmo_8h/#gizmo_8h_1a10fcd3bee2ea25191e31795e36bdeba1a81f4537631c9ab219ec74de554483adc">World</a> <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">Editor\n</a>" "<a href="/coding/file/tmm__on_8h/#tmm__on_8h_1a1ac41480eb2e4aadd52252ee550b630a">new</a> <a href="/coding/class/classterrainmaterial/">TerrainMaterial</a>()\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" "{\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" " internalName=\"grass1\";\n" " diffuseMap = \"art/terrains/Test/grass1\";\n" " detailMap = \"art/terrains/Test/grass1_d\";\n" " detailSize = \"10\";\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" " isManaged = \"1\";\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" " detailBrightness = \"1\";\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" " Enabled = \"1\";\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" " diffuseSize = \"200\";\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" "};\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" "@<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">endtsexample\n\n</a>" "@see <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">Materials\n</a>" "@ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">enviroMisc\n</a>" )
Detailed Description
Public Functions
ConsoleDocClass(TerrainMaterial , "@brief The <a href="/coding/class/classterrainmaterial/">TerrainMaterial</a> class orginizes the material settings " "<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a2732ab74fa0237854c2ba0f75f88a624">for</a> <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> single terrain material <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">layer.\n\n</a>" "@note You should not be creating TerrainMaterials by hand in code. " "All TerrainMaterials should be created in the editors, as intended " "by the <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">system.\n\n</a>" " @<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">tsexample\n</a>" "//Created by the Terrain Painter tool in the <a href="/coding/file/gizmo_8h/#gizmo_8h_1a10fcd3bee2ea25191e31795e36bdeba1a81f4537631c9ab219ec74de554483adc">World</a> <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">Editor\n</a>" "<a href="/coding/file/tmm__on_8h/#tmm__on_8h_1a1ac41480eb2e4aadd52252ee550b630a">new</a> <a href="/coding/class/classterrainmaterial/">TerrainMaterial</a>()\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" "{\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" " internalName=\"grass1\";\n" " diffuseMap = \"art/terrains/Test/grass1\";\n" " detailMap = \"art/terrains/Test/grass1_d\";\n" " detailSize = \"10\";\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" " isManaged = \"1\";\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" " detailBrightness = \"1\";\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" " Enabled = \"1\";\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" " diffuseSize = \"200\";\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" "};\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" "@<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">endtsexample\n\n</a>" "@see <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">Materials\n</a>" "@ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">enviroMisc\n</a>" )
IMPLEMENT_CONOBJECT(TerrainMaterial )
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#include "platform/platform.h" 25#include "terrain/terrMaterial.h" 26#include "console/consoleTypes.h" 27#include "gfx/gfxTextureManager.h" 28#include "gfx/bitmap/gBitmap.h" 29 30#include <string> 31 32 33IMPLEMENT_CONOBJECT( TerrainMaterial ); 34 35ConsoleDocClass( TerrainMaterial, 36 "@brief The TerrainMaterial class orginizes the material settings " 37 "for a single terrain material layer.\n\n" 38 39 "@note You should not be creating TerrainMaterials by hand in code. " 40 "All TerrainMaterials should be created in the editors, as intended " 41 "by the system.\n\n" 42 43 "@tsexample\n" 44 "// Created by the Terrain Painter tool in the World Editor\n" 45 "new TerrainMaterial()\n" 46 "{\n" 47 " internalName = \"grass1\";\n" 48 " diffuseMap = \"art/terrains/Test/grass1\";\n" 49 " detailMap = \"art/terrains/Test/grass1_d\";\n" 50 " detailSize = \"10\";\n" 51 " isManaged = \"1\";\n" 52 " detailBrightness = \"1\";\n" 53 " Enabled = \"1\";\n" 54 " diffuseSize = \"200\";\n" 55 "};\n" 56 "@endtsexample\n\n" 57 58 "@see Materials\n" 59 60 "@ingroup enviroMisc\n"); 61 62TerrainMaterial::TerrainMaterial() 63 : mDiffuseSize( 500.0f ), 64 mDetailSize( 5.0f ), 65 mDetailStrength( 1.0f ), 66 mDetailDistance( 50.0f ), 67 mSideProjection( false ), 68 mMacroSize( 200.0f ), 69 mMacroStrength( 0.7f ), 70 mMacroDistance( 500.0f ), 71 mParallaxScale( 0.0f ), 72 mBlendDepth( 0.0f ), 73 mBlendContrast( 1.0f ), 74 mIsSRGB(false), 75 mInvertRoughness(false) 76{ 77 initMapSlot(DiffuseMap); 78 initMapSlot(NormalMap); 79 initMapSlot(DetailMap); 80 initMapSlot(ORMConfigMap); 81 initMapSlot(MacroMap); 82} 83 84TerrainMaterial::~TerrainMaterial() 85{ 86} 87 88void TerrainMaterial::initPersistFields() 89{ 90 scriptBindMapSlot(DiffuseMap, TerrainMaterial,"Base Albedo stretched over the whole map"); 91 addField( "diffuseSize", TypeF32, Offset( mDiffuseSize, TerrainMaterial ), "Used to scale the diffuse map to the material square" ); 92 93 scriptBindMapSlot(NormalMap, TerrainMaterial,"NormalMap"); 94 addField( "parallaxScale", TypeF32, Offset( mParallaxScale, TerrainMaterial ), "Used to scale the height from the normal map to give some self " 95 "occlusion effect (aka parallax) to the terrain material" ); 96 97 addField("blendHeightBase", TypeF32, Offset(mBlendDepth, TerrainMaterial), "A fixed value to add while blending using heightmap-based blending." 98 "Higher numbers = larger blend radius."); 99 100 addField("blendHeightContrast", TypeF32, Offset(mBlendContrast, TerrainMaterial), "A fixed value to add while blending using heightmap-based blending." 101 "Higher numbers = larger blend radius."); 102 103 scriptBindMapSlot(DetailMap, TerrainMaterial, "Raises and lowers the RGB result of the Base Albedo up close."); 104 addField( "detailSize", TypeF32, Offset( mDetailSize, TerrainMaterial ), "Used to scale the detail map to the material square" ); 105 addField( "detailStrength", TypeF32, Offset( mDetailStrength, TerrainMaterial ), "Exponentially sharpens or lightens the detail map rendering on the material" ); 106 addField( "detailDistance", TypeF32, Offset( mDetailDistance, TerrainMaterial ), "Changes how far camera can see the detail map rendering on the material" ); 107 108 addField( "useSideProjection", TypeBool, Offset( mSideProjection, TerrainMaterial ),"Makes that terrain material project along the sides of steep " 109 "slopes instead of projected downwards"); 110 111 scriptBindMapSlot(ORMConfigMap, TerrainMaterial, "AO|Roughness|metalness map (uses DetailMap UV Coords)"); 112 addField("isSRGB", TypeBool, Offset(mIsSRGB, TerrainMaterial), "Is the PBR Config map's image in sRGB format?"); 113 addField("invertRoughness", TypeBool, Offset(mInvertRoughness, TerrainMaterial), "Should the roughness channel of the PBR Config map be inverted?"); 114 115 //Macro maps additions 116 scriptBindMapSlot(MacroMap, TerrainMaterial, "Raises and lowers the RGB result of the Base Albedo at a distance."); 117 addField( "macroSize", TypeF32, Offset( mMacroSize, TerrainMaterial ), "Used to scale the Macro map to the material square" ); 118 addField( "macroStrength", TypeF32, Offset( mMacroStrength, TerrainMaterial ), "Exponentially sharpens or lightens the Macro map rendering on the material" ); 119 addField( "macroDistance", TypeF32, Offset( mMacroDistance, TerrainMaterial ), "Changes how far camera can see the Macro map rendering on the material" ); 120 121 Parent::initPersistFields(); 122 123 // Gotta call this at least once or it won't get created! 124 Sim::getTerrainMaterialSet(); 125} 126 127bool TerrainMaterial::onAdd() 128{ 129 if ( !Parent::onAdd() ) 130 return false; 131 132 SimSet *set = Sim::getTerrainMaterialSet(); 133 134 // Make sure we have an internal name set. 135 if ( !mInternalName || !mInternalName[0] ) 136 Con::warnf( "TerrainMaterial::onAdd() - No internal name set!" ); 137 else 138 { 139 SimObject *object = set->findObjectByInternalName( mInternalName ); 140 if ( object ) 141 Con::warnf( "TerrainMaterial::onAdd() - Internal name collision; '%s' already exists!", mInternalName ); 142 } 143 144 //bind any assets we have 145 bindMapSlot(DiffuseMap); 146 bindMapSlot(NormalMap); 147 bindMapSlot(DetailMap); 148 bindMapSlot(ORMConfigMap); 149 bindMapSlot(MacroMap); 150 151 set->addObject( this ); 152 153 return true; 154} 155 156TerrainMaterial* TerrainMaterial::getWarningMaterial() 157{ 158 return findOrCreate( NULL ); 159} 160 161TerrainMaterial* TerrainMaterial::findOrCreate( const char *nameOrPath ) 162{ 163 SimSet *set = Sim::getTerrainMaterialSet(); 164 165 if ( !nameOrPath || !nameOrPath[0] ) 166 nameOrPath = "warning_material"; 167 168 // See if we can just find it. 169 TerrainMaterial *mat = dynamic_cast<TerrainMaterial*>( set->findObjectByInternalName( StringTable->insert( nameOrPath ) ) ); 170 if ( mat ) 171 return mat; 172 173 // We didn't find it... so see if its a path to a 174 // file. If it is lets assume its the texture. 175 if ( GBitmap::sFindFiles( nameOrPath, NULL ) ) 176 { 177 mat = new TerrainMaterial(); 178 mat->setInternalName( nameOrPath ); 179 mat->mDiffuseMapFilename = nameOrPath; 180 mat->registerObject(); 181 Sim::getRootGroup()->addObject( mat ); 182 return mat; 183 } 184 185 // Ok... return a debug material then. 186 mat = dynamic_cast<TerrainMaterial*>( set->findObjectByInternalName( StringTable->insert( "warning_material" ) ) ); 187 if ( !mat ) 188 { 189 // This shouldn't happen.... the warning_texture should 190 // have already been defined in script, but we put this 191 // fallback here just in case it gets "lost". 192 mat = new TerrainMaterial(); 193 mat->setInternalName( "warning_material" ); 194 mat->mDiffuseMapFilename = GFXTextureManager::getWarningTexturePath(); 195 mat->mDiffuseSize = 500; 196 mat->mDetailMapFilename = GFXTextureManager::getWarningTexturePath(); 197 mat->mDetailSize = 5; 198 mat->mMacroMapFilename = GFXTextureManager::getWarningTexturePath(); 199 mat->mMacroSize = 200; 200 mat->registerObject(); 201 202 Sim::getRootGroup()->addObject( mat ); 203 } 204 205 return mat; 206} 207