Torque3D Documentation / _generateds / terrCollision.h

terrCollision.h

Engine/source/terrain/terrCollision.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _TERRCOLL_H_
25#define _TERRCOLL_H_
26
27#ifndef _CONVEX_H_
28#include "collision/convex.h"
29#endif
30
31
32class TerrainConvex : public Convex
33{
34   friend class TerrainBlock;
35   TerrainConvex *square;     ///< Alternate convex if square is concave
36   bool halfA;                ///< Which half of square
37   bool split45;              ///< Square split pattern
38   U32 squareId;              ///< Used to match squares
39   U32 material;
40   Point3F point[4];          ///< 3-4 vertices
41   VectorF normal[2];
42   Box3F box;                 ///< Bounding box
43
44  public:
45
46   TerrainConvex();
47   
48   TerrainConvex( const TerrainConvex& cv );
49
50   // Convex
51   Box3F getBoundingBox() const;
52   Box3F getBoundingBox(const MatrixF& mat, const Point3F& scale) const;
53   Point3F support(const VectorF& v) const;
54   void getFeatures(const MatrixF& mat,const VectorF& n, ConvexFeature* cf);
55   void getPolyList(AbstractPolyList* list);
56};
57
58#endif // _TERRCOLL_H_
59