TAnimation.h

Engine/source/Verve/Torque/TAnimation.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Verve
 4// Copyright (C) 2014 - Violent Tulip
 5//
 6// Permission is hereby granted, free of charge, to any person obtaining a copy
 7// of this software and associated documentation files (the "Software"), to
 8// deal in the Software without restriction, including without limitation the
 9// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10// sell copies of the Software, and to permit persons to whom the Software is
11// furnished to do so, subject to the following conditions:
12//
13// The above copyright notice and this permission notice shall be included in
14// all copies or substantial portions of the Software.
15//
16// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22// IN THE SOFTWARE.
23//-----------------------------------------------------------------------------
24#ifndef _VT_TORQUE_ANIMATION_H_
25#define _VT_TORQUE_ANIMATION_H_
26
27#ifndef _VT_TORQUE_SCENEOBJECT_H_
28#include "Verve/Torque/TSceneObject.h"
29#endif
30
31namespace VTorque
32{
33    bool                isAnimationLooping( SceneObjectType *pObject, const char *pData );
34
35    String              getAnimation( SceneObjectType *pObject, const U32 &pThreadIndex );
36    F32                 getAnimationDuration( SceneObjectType *pObject, const char *pData );
37    void                setAnimationPosition( SceneObjectType *pObject, const U32 &pThreadIndex, const F32 &pPosition );
38    void                setAnimationTimeScale( SceneObjectType *pObject, const U32 &pThreadIndex, const F32 &pTimeScale );
39
40    void                playAnimation( SceneObjectType *pObject, const U32 &pThreadIndex, const char *pData );
41    void                playAnimation( SceneObjectType *pObject, const U32 &pThreadIndex );
42    void                stopAnimation( SceneObjectType *pObject, const U32 &pThreadIndex );
43    void                pauseAnimation( SceneObjectType *pObject, const U32 &pThreadIndex );
44};
45
46#endif // _VT_TORQUE_ANIMATION_H_
47