tamlChildren.h
Engine/source/persistence/taml/tamlChildren.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2013 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _TAML_CHILDREN_H_ 25#define _TAML_CHILDREN_H_ 26 27#ifndef _TORQUE_TYPES_H_ 28#include "platform/types.h" 29#endif 30 31//----------------------------------------------------------------------------- 32 33class SimObject; 34 35//----------------------------------------------------------------------------- 36 37class TamlChildren 38{ 39public: 40 /// Called when Taml attempts to compile a list of children. 41 virtual U32 getTamlChildCount( void ) const = 0; 42 43 /// Called when Taml attempts to compile a list of children. 44 virtual SimObject* getTamlChild( const U32 childIndex ) const = 0; 45 46 /// Called when Taml attempts to populate an objects children during a read. 47 virtual void addTamlChild( SimObject* pSimObject ) = 0; 48}; 49 50#endif // _TAML_CHILDREN_H_ 51