tamlAssetReferencedUpdateVisitor.h
Engine/source/assets/tamlAssetReferencedUpdateVisitor.h
Classes:
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2013 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _TAML_ASSET_REFERENCED_UPDATE_VISITOR_H_ 25#define _TAML_ASSET_REFERENCED_UPDATE_VISITOR_H_ 26 27#ifndef _TAML_VISITOR_H_ 28#include "persistence/taml/tamlVisitor.h" 29#endif 30 31#ifndef _TAML_PARSER_H_ 32#include "persistence\/taml/tamlParser.h" 33#endif 34 35#ifndef _STRINGUNIT_H_ 36#include "string/stringUnit.h" 37#endif 38 39#ifndef _STRINGTABLE_H_ 40#include "string/stringTable.h" 41#endif 42 43#ifndef _ASSET_FIELD_TYPES_H_ 44#include "assets/assetFieldTypes.h" 45#endif 46 47// Debug Profiling. 48#include "platform/profiler.h" 49 50//----------------------------------------------------------------------------- 51 52class TamlAssetReferencedUpdateVisitor : public TamlVisitor 53{ 54private: 55 StringTableEntry mAssetIdFrom; 56 StringTableEntry mAssetIdTo; 57 58public: 59 TamlAssetReferencedUpdateVisitor() : mAssetIdFrom(StringTable->EmptyString()), mAssetIdTo(StringTable->EmptyString()) {} 60 virtual ~TamlAssetReferencedUpdateVisitor() {} 61 62 void setAssetIdFrom( const char* pAssetIdFrom ) 63 { 64 // Sanity! 65 AssertFatal( pAssetIdFrom != NULL, "Asset Id from cannot be NULL." ); 66 67 mAssetIdFrom = StringTable->insert( pAssetIdFrom ); 68 } 69 StringTableEntry getAssetIdFrom( void ) const { return mAssetIdFrom; } 70 71 void setAssetIdTo( const char* pAssetIdTo ) 72 { 73 // Sanity! 74 AssertFatal( pAssetIdTo != NULL, "Asset Id to cannot be NULL." ); 75 76 mAssetIdTo = StringTable->insert( pAssetIdTo ); 77 } 78 const char* getAssetIdTo( void ) const { return mAssetIdTo; } 79 80 virtual bool wantsPropertyChanges( void ) { return true; } 81 virtual bool wantsRootOnly( void ) { return false; } 82 83 virtual bool visit( const TamlParser& parser, TamlVisitor::PropertyState& propertyState ) 84 { 85 // Debug Profiling. 86 PROFILE_SCOPE(TamlAssetReferencedUpdateVisitor_Visit); 87 88 // Fetch the property value. 89 const char* pPropertyValue = propertyState.getPropertyValue(); 90 91 // Fetch property value word count. 92 const U32 valueWordCount = StringUnit::getUnitCount( pPropertyValue, ASSET_ASSIGNMENT_TOKEN ); 93 94 // Finish if not two words. 95 if ( valueWordCount != 2 ) 96 return true; 97 98 // Finish if this is not an asset signature. 99 if ( dStricmp( StringUnit::getUnit( pPropertyValue, 0, ASSET_ASSIGNMENT_TOKEN), assetLooseIdSignature ) != 0 ) 100 return true; 101 102 // Get the asset value. 103 const char* pAssetValue = StringUnit::getUnit( pPropertyValue, 1, ASSET_ASSIGNMENT_TOKEN ); 104 105 // Finish if not the asset Id we're looking for. 106 if ( dStricmp( pAssetValue, mAssetIdFrom ) != 0 ) 107 return true; 108 109 // Is the target asset empty? 110 if ( mAssetIdTo == StringTable->EmptyString() ) 111 { 112 // Yes, so update the property as empty. 113 propertyState.updatePropertyValue(StringTable->EmptyString()); 114 return true; 115 } 116 117 // Format asset. 118 char assetBuffer[1024]; 119 dSprintf( assetBuffer, sizeof(assetBuffer), "%s%s%s", assetLooseIdSignature, ASSET_ASSIGNMENT_TOKEN, mAssetIdTo ); 120 121 // Assign new value. 122 propertyState.updatePropertyValue( assetBuffer ); 123 124 return true; 125 } 126}; 127 128#endif // _TAML_ASSET_REFERENCED_UPDATE_VISITOR_H_ 129