T3DSceneClient.h
Engine/source/T3D/sceneComponent/T3DSceneClient.h
Classes:
class
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _T3DSCENECLIENT_H_ 25#define _T3DSCENECLIENT_H_ 26 27#include "component/simComponent.h" 28#include "T3DSceneComponent.h" 29 30class T3DSceneClient : public SimComponent 31{ 32 typedef SimComponent Parent; 33 34public: 35 T3DSceneClient() 36 { 37 _nextClient = NULL; 38 _sceneGroup = NULL; 39 _sceneGroupName = NULL; 40 _sceneClientName = NULL; 41 } 42 43 T3DSceneClient * getNextSceneClient() { return _nextClient; } 44 // TODO: internal 45 void setNextSceneClient(T3DSceneClient * client) { _nextClient = client; } 46 47 T3DSceneComponent * getSceneGroup() { return _sceneGroup; } 48 49 StringTableEntry getSceneGroupName() { return _sceneGroupName; } 50 void setSceneGroupName(const char * name); 51 52 StringTableEntry getSceneClientName() { return _sceneClientName; } 53 void setSceneClientName(const char * name) { _sceneClientName = StringTable->insert(name); } 54 55protected: 56 57 bool onComponentRegister(SimComponent * owner); 58 void registerInterfaces(SimComponent * owner); 59 60 T3DSceneClient * _nextClient; 61 T3DSceneComponent * _sceneGroup; 62 StringTableEntry _sceneGroupName; 63 StringTableEntry _sceneClientName; 64}; 65 66class T3DSolidSceneClient : public T3DSceneClient, public ISolid3D, public Transform3D::IDirtyListener 67{ 68public: 69 70 T3DSolidSceneClient() 71 { 72 _transform = NULL; 73 _objectBox = new ValueWrapperInterface<Box3F>(); 74 } 75 76 Box3F getObjectBox() { return _objectBox->get(); } 77 void setObjectBox(const Box3F & box) { _objectBox->set(box); } 78 Box3F getWorldBox(); 79 const MatrixF & getTransform(); 80 Transform3D * getTransform3D() { return _transform; } 81 82 void OnTransformDirty(); 83 84protected: 85 86 87 // TODO: internal 88 void setTransform3D(Transform3D * transform); 89 90 Transform3D * _transform; 91 ValueWrapperInterface<Box3F> * _objectBox; 92}; 93 94#endif // #ifndef _T3DSCENECLIENT_H_ 95