stdGameProcess.h
Engine/source/T3D/gameBase/std/stdGameProcess.h
Classes:
class
List to keep track of GameBases to process.
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GAMEPROCESS_STD_H_ 25#define _GAMEPROCESS_STD_H_ 26 27//#include "T3D/gameBase/processList.h" 28#ifndef _GAMEPROCESS_H_ 29#include "T3D/gameBase/gameProcess.h" 30#endif 31 32class GameBase; 33class GameConnection; 34struct Move; 35 36//---------------------------------------------------------------------------- 37 38/// List to keep track of GameBases to process. 39class StdClientProcessList : public ClientProcessList 40{ 41 typedef ClientProcessList Parent; 42 43protected: 44 45 // ProcessList 46 void onTickObject(ProcessObject *); 47 void advanceObjects(); 48 void onAdvanceObjects(); 49 50public: 51 52 StdClientProcessList(); 53 54 // ProcessList 55 bool advanceTime( SimTime timeDelta ); 56 57 // ClientProcessList 58 void clientCatchup( GameConnection *conn ); 59 60 static void init(); 61 static void shutdown(); 62}; 63 64class StdServerProcessList : public ServerProcessList 65{ 66 typedef ServerProcessList Parent; 67 68protected: 69 70 // ProcessList 71 void onPreTickObject( ProcessObject *pobj ); 72 void onTickObject( ProcessObject *pobj ); 73 void advanceObjects(); 74 75public: 76 77 StdServerProcessList(); 78 79 static void init(); 80 static void shutdown(); 81}; 82 83#endif // _GAMEPROCESS_STD_H_ 84